04.建造者模式的终极手册:从快餐定制到航天飞船的组装哲学
目录
- 序章:当你的对象比巨无霸汉堡更复杂时
- 一、基础建造师入门课
- 1.1 传统Builder模式实现
- 二、现代建造师进化指南
- 2.1 流式接口(Fluent API)
- 2.2 Lombok建造者(极简主义)
- 三、高级建造工厂
- 3.1 泛型建造者
- 3.2 线程安全建造者
- 四、特殊建造技巧
- 4.1 组合建造者
- 4.2 分阶段建造
- 五、Spring中的建造者模式
- 5.1 结合工厂模式
- 5.2 配置类建造者
- 建造者模式选择指南
- 终章:建造者的宇宙法则
序章:当你的对象比巨无霸汉堡更复杂时
🍔 订餐困境:
你想点一份包含三层牛肉、双份芝士、不要酸黄瓜、加辣蛋黄酱、搭配番薯条的定制汉堡——普通构造器需要8个参数且充满null值!建造者模式就是你的"订单配置系统",让你用优雅的方式组装复杂对象。
一、基础建造师入门课
1.1 传统Builder模式实现
// 宇宙飞船的零件清单
public class SpaceShip {private final String engine; // 必选private final int fuel; // 必选private String weaponSystem; // 可选private boolean escapePod; // 可选private String aiCore; // 可选private SpaceShip(Builder builder) {this.engine = builder.engine;this.fuel = builder.fuel;this.weaponSystem = builder.weaponSystem;this.escapePod = builder.escapePod;this.aiCore = builder.aiCore;}// 建造者控制台public static class Builder {private final String engine;private final int fuel;private String weaponSystem = "None";private boolean escapePod;private String aiCore = "Basic";public Builder(String engine, int fuel) {this.engine = engine;this.fuel = fuel;}public Builder weaponSystem(String system) {this.weaponSystem = system;return this;}public Builder escapePod(boolean hasPod) {this.escapePod = hasPod;return this;}public Builder aiCore(String core) {this.aiCore = core;return this;}public SpaceShip build() {validate();return new SpaceShip(this);}private void validate() {if (fuel < 1000) {throw new IllegalArgumentException("燃料不足最低阈值!");}}}
}// 使用示例:组装歼星舰
SpaceShip deathStar = new SpaceShip.Builder("超物质引擎", 5000).weaponSystem("超级激光炮").escapePod(true).aiCore("天网").build();
模式优势:
- 强制必选参数校验
- 可选参数灵活组合
- 构建过程线程安全
- 参数顺序无关性
二、现代建造师进化指南
2.1 流式接口(Fluent API)
// 咖啡订单构建器
public class Coffee {private String size;private boolean milk;private int sugar;private String extra;public static class Builder {private Coffee coffee = new Coffee();public Builder size(String size) {coffee.size = size;return this;}public Builder milk(boolean milk) {coffee.milk = milk;return this;}public Builder sugar(int cubes) {coffee.sugar = cubes;return this;}public Builder extra(String item) {coffee.extra = item;return this;}public Coffee brew() {if (coffee.size == null) {throw new IllegalStateException("必须选择杯型!");}return coffee;}}
}// 使用链式调用
Coffee myCoffee = new Coffee.Builder().size("大杯").milk(true).sugar(2).extra("焦糖").brew();
2.2 Lombok建造者(极简主义)
@Builder
@ToString
public class SmartPhone {@NonNullprivate String model;@Builder.Defaultprivate int ram = 8; // 默认值@Builder.Defaultprivate int storage = 128;private boolean nfc;private String color;
}// 自动生成建造者
SmartPhone phone = SmartPhone.builder().model("XPhone 15").ram(12).color("星际黑").build();
三、高级建造工厂
3.1 泛型建造者
// 通用建造者接口
public interface Builder<T> {T build();
}// 房屋建造实现
public class HouseBuilder implements Builder<House> {private House house = new House();public HouseBuilder addRooms(int rooms) {house.setRooms(rooms);return this;}public HouseBuilder addPool() {house.setHasPool(true);return this;}@Overridepublic House build() {return house;}
}// 导演类控制建造流程
public class Architect {public House buildMansion(Builder<House> builder) {return ((HouseBuilder) builder).addRooms(10).addPool().build();}
}
3.2 线程安全建造者
public class ThreadSafePCBuilder {private volatile String cpu;private volatile String gpu;private volatile int ram;public synchronized ThreadSafePCBuilder setCpu(String cpu) {this.cpu = cpu;return this;}public synchronized ThreadSafePCBuilder setGpu(String gpu) {this.gpu = gpu;return this;}public synchronized ThreadSafePCBuilder setRam(int ram) {this.ram = ram;return this;}public PC build() {return new PC(cpu, gpu, ram);}
}
四、特殊建造技巧
4.1 组合建造者
// 组合汽车部件
public class CarBuilder {private EngineBuilder engineBuilder = new EngineBuilder();private WheelBuilder wheelBuilder = new WheelBuilder();public CarBuilder withV8Engine() {engineBuilder.setType("V8");return this;}public CarBuilder withSportWheels() {wheelBuilder.setType("Sport");return this;}public Car build() {return new Car(engineBuilder.build(), wheelBuilder.build());}
}// 创建跑车
Car sportsCar = new CarBuilder().withV8Engine().withSportWheels().build();
4.2 分阶段建造
// 分阶段接口
public interface Stage1 {Stage2 setCPU(String cpu);
}public interface Stage2 {Stage3 setGPU(String gpu);
}public interface Stage3 {PCBuilder setRAM(int ram);
}public class PCBuilder implements Stage1, Stage2, Stage3 {// 强制按顺序配置@Overridepublic Stage2 setCPU(String cpu) { /*...*/ }@Overridepublic Stage3 setGPU(String gpu) { /*...*/ }@Overridepublic PC build() { /*...*/ }
}// 确保正确配置顺序
PC gamingPC = new PCBuilder().setCPU("i9").setGPU("RTX 4090").setRAM(64).build();
五、Spring中的建造者模式
5.1 结合工厂模式
@Configuration
public class Config {@Bean@Scope("prototype")public PizzaBuilder pizzaBuilder() {return new PizzaBuilder();}
}@Service
public class PizzaService {private final PizzaBuilder builder;public PizzaService(PizzaBuilder builder) {this.builder = builder;}public Pizza createSpecialPizza() {return builder.size("XL").crust("芝士卷边").topping("双份芝士").build();}
}
5.2 配置类建造者
@ConfigurationProperties(prefix = "mail")
public class MailConfig {private String host;private int port;// Builder生成配置对象public static MailConfigBuilder builder() {return new MailConfigBuilder();}
}// application.yml配置
mail:host: smtp.example.comport: 587
建造者模式选择指南
实现方式 | 适用场景 | 优点 | 缺点 |
---|---|---|---|
传统Builder | 需要严格校验的复杂对象 | 线程安全,强校验 | 代码量大 |
流式接口 | 可选参数多的配置类 | 调用直观,易扩展 | 无法强制必选参数 |
Lombok Builder | 快速开发简单DTO | 代码极简 | 灵活性受限 |
泛型建造者 | 需要统一构建接口的系统 | 提高代码复用率 | 类型转换需要处理 |
分阶段建造 | 必须按步骤配置的对象 | 保证配置顺序 | 使用复杂度稍高 |
终章:建造者的宇宙法则
当你面对以下场景时,请召唤建造者模式:
- 对象包含多个可选参数(超过4个参数)
- 需要不同组合的构造方式
- 要求对象不可变(Immutable)
- 需要分步构造复杂对象
禁忌时刻:
- 当对象非常简单(3个以下参数)时
- 当构造过程不需要灵活性时
- 当性能要求极高(纳秒级)的场景
最后,记住一位资深架构师的名言:“建造者模式不是为了炫技,而是为了在复杂性与可维护性之间找到完美平衡。”
创作挑战:
如果要实现一个支持撤销操作的建造者(比如用户可以回退到上一步配置),如何设计这样的建造者结构?把你的设计草图留在评论区吧!🚀👩💻