5.3 VSCode使用FFmpeg库
一、VS+CMake
1.1 使用ffmpeg动态库
项目目录结构:
./
├── 3rdparty # 第三方依赖库
│ └── ffmpeg_4.4.1
│ ├── include # 头文件
│ ├── lib # 静态库库
│ └── share
├── build # 编译目录
├── CMakeLists.txt # cmake配置文件
└── src # 源码文件└── main.c
CMakeLists.txt文件内容:
cmake_minimum_required(VERSION 3.10)
project(ffmpeg_test VERSION 1.0)set(CXX_STANDARD 11)
set(CXX_STANDARD_REQUIRED True)# 设置可执行文件输出目录为 bin
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)# 配置FFmpeg(avcodec.lib时动态库的导入库)
set(FFMPEG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/ffmpeg-4.4.1)
include_directories(${FFMPEG_DIR}/include)# 动态库
set(FFMPEG_LIBS${FFMPEG_DIR}/lib/avcodec.lib${FFMPEG_DIR}/lib/avdevice.lib${FFMPEG_DIR}/lib/avfilter.lib${FFMPEG_DIR}/lib/avformat.lib${FFMPEG_DIR}/lib/avutil.lib${FFMPEG_DIR}/lib/swresample.lib${FFMPEG_DIR}/lib/swscale.lib
)# 编译和链接依赖库
add_executable(${PROJECT_NAME} src/main.c)# 动态库
target_link_libraries(${PROJECT_NAME} PRIVATE ${FFMPEG_LIBS} )# 使用file(GLOB)获取所有DLL文件
file(GLOB FFMPEG_DLLS "${FFMPEG_DIR}/bin/*.dll")# 添加自定义命令,在构建后复制DLL文件到输出目录
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILDCOMMAND ${CMAKE_COMMAND} -E copy_if_different${FFMPEG_DLLS}"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
)
main.c文件内容:
#include <stdio.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>int main() {// 待检查的编解码器列表const char *codecs[] = {"libx264", // H.264 编码器"libx265", // HEVC 编码器"libfdk_aac", // AAC 编码器"libmp3lame", // MP3 编码器NULL // 结束标记};printf("FFmpeg 集成编解码器状态检查:\n");printf("===========================\n");// 遍历并检查每个编解码器for (int i = 0; codecs[i] != NULL; i++) {const AVCodec *codec = avcodec_find_encoder_by_name(codecs[i]);if (!codec) {// 若编码器未找到,尝试查找解码器codec = avcodec_find_decoder_by_name(codecs[i]);}if (codec) {printf("[✅] %-12s : 已启用 (类型: %s)\n", codecs[i], codec->type == AVMEDIA_TYPE_VIDEO ? "视频" : "音频");} else {printf("[❌] %-12s : 未启用或未编译\n", codecs[i]);}}return 0;
}
生成构建系统的文件(相当于cmake ..
这里省略了一些参数):
编译:
cd build
cmake --build . --config Release
1.2 使用ffmpeg静态库
除了CMakeLists.txt文件内容不同,其他的和上面的动态库一样。
CMakeLists.txt文件内容:
cmake_minimum_required(VERSION 3.10)
project(ffmpeg_test VERSION 1.0)set(CXX_STANDARD 11)
set(CXX_STANDARD_REQUIRED True)# 设置可执行文件输出目录为 bin
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)# 配置FFmpeg
set(FFMPEG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/ffmpeg-4.4.1)
include_directories(${FFMPEG_DIR}/include)
set(FFMPEG_LIBS${FFMPEG_DIR}/lib/libavcodec.a${FFMPEG_DIR}/lib/libavdevice.a${FFMPEG_DIR}/lib/libavfilter.a${FFMPEG_DIR}/lib/libavformat.a${FFMPEG_DIR}/lib/libavutil.a${FFMPEG_DIR}/lib/libswresample.a${FFMPEG_DIR}/lib/libswscale.a
)# 添加 MSVC 编码支持
if(MSVC)add_compile_options("/utf-8")
endif()# 编译和链接依赖库
add_executable(${PROJECT_NAME} src/main.c)# 强制使用静态运行时库(ffmpeg静态库使用MT,这里强制使用MT)
target_link_options(${PROJECT_NAME} PRIVATE "/NODEFAULTLIB:LIBCMT")
target_link_libraries(${PROJECT_NAME} PRIVATE ${FFMPEG_LIBS} ws2_32 bcrypt)
二、MSYS2+CMake
项目目录结构:
./
├── 3rd # 第三方依赖库
│ └── ffmpeg_4.4.1
│ ├── include # 头文件
│ ├── lib # 静态库库
│ └── share
├── build # 编译目录
├── CMakeLists.txt # cmake配置文件
├── set_env.ps1 # msys2配置脚本(使我们能在powershell上使用msys2)
└── src # 源码目录└── main.c
CMakeLists.txt文件内容:
cmake_minimum_required(VERSION 3.10)
project(ffmpeg_test VERSION 1.0)set(CXX_STANDARD 11)
set(CXX_STANDARD_REQUIRED True)# 设置可执行文件输出目录为 bin
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin)# 配置FFmpeg(avcodec.lib时动态库的导入库)
set(FFMPEG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/ffmpeg-4.4.1)
include_directories(${FFMPEG_DIR}/include)
set(FFMPEG_LIBS
${FFMPEG_DIR}/bin/avdevice.lib
${FFMPEG_DIR}/bin/avfilter.lib
${FFMPEG_DIR}/bin/avformat.lib
${FFMPEG_DIR}/bin/avcodec.lib
${FFMPEG_DIR}/bin/swscale.lib
${FFMPEG_DIR}/bin/swresample.lib
${FFMPEG_DIR}/bin/avutil.lib
)# 编译和链接依赖库
add_executable(${PROJECT_NAME} src/main.c)
target_link_libraries(${PROJECT_NAME} PRIVATE ${FFMPEG_LIBS} )# 使用file(GLOB)获取所有DLL文件
file(GLOB FFMPEG_DLLS "${FFMPEG_DIR}/bin/*.dll")# 添加自定义命令,在构建后复制DLL文件到输出目录
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILDCOMMAND ${CMAKE_COMMAND} -E copy_if_different${FFMPEG_DLLS}"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
)
set_env.ps1脚本内容:
# =============================================================================
# MSYS2 配置参数(可修改)
# =============================================================================
# MSYS2安装路径
$MSYS2_DIR = "D:\Program\msys64"# 选择MSYS2子系统: MINGW64, MINGW32, MSYS, CLANG64
$MSYSTEM = "MINGW64"# 是否继承当前环境变量PATH (yes=继承, no=不继承)
$MSYS2_PATH_TYPE = "inherit"
# =============================================================================
# 以下内容请勿修改
# =============================================================================
# 设置输出编码为 UTF-8
$OutputEncoding = [System.Text.Encoding]::UTF8
[Console]::OutputEncoding = [System.Text.Encoding]::UTF8# 检查 MSYS2 目录是否存在
if (-not (Test-Path $MSYS2_DIR)) {Write-Error "Error: MSYS2 directory not found at $MSYS2_DIR"Write-Error "Please update MSYS2_DIR in this script to your MSYS2 installation path."exit 1
}# 设置基本环境变量
$env:MSYS = "winsymlinks:nativestrict"
$env:MSYS2_ARG_CONV_EXCL = "*"
$env:MSYSTEM = $MSYSTEM
$env:MSYS2_PATH_TYPE = $MSYS2_PATH_TYPE# 更新 PATH 环境变量
$env:Path = "$MSYS2_DIR\$MSYSTEM\bin;$MSYS2_DIR\usr\bin;$env:Path"Write-Host "MSYS2 $MSYSTEM environment loaded successfully."
Write-Host ""# 验证环境
$bashPath = "$MSYS2_DIR\usr\bin\bash.exe"
if (Test-Path $bashPath) {Write-Host ""Write-Host "MSYS2 Environment Information:"Write-Host "----------------------------"try {$unameOutput = & $bashPath -c "uname -a"if ($LASTEXITCODE -eq 0) {Write-Host $unameOutput} else {Write-Warning "Failed to execute uname command"exit 1}} catch {Write-Warning "Failed to execute uname command"exit 1}Write-Host "----------------------------"Write-Host "MSYS2 environment loaded successfully."Write-Host ""
} else {Write-Error "Error: bash.exe not found at $bashPath"exit 1
}# 查看 系统上所有环境变量
# Get-ChildItem Env:# 查看powershell配置文件内容
# notepad $PROFILE
main.c文件内容:
#include <stdio.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>int main() {// 待检查的编解码器列表const char *codecs[] = {"libx264", // H.264 编码器"libx265", // HEVC 编码器"libfdk_aac", // AAC 编码器"libmp3lame", // MP3 编码器NULL // 结束标记};printf("FFmpeg 集成编解码器状态检查:\n");printf("===========================\n");// 遍历并检查每个编解码器for (int i = 0; codecs[i] != NULL; i++) {const AVCodec *codec = avcodec_find_encoder_by_name(codecs[i]);if (!codec) {// 若编码器未找到,尝试查找解码器codec = avcodec_find_decoder_by_name(codecs[i]);}if (codec) {printf("[✅] %-12s : 已启用 (类型: %s)\n", codecs[i], codec->type == AVMEDIA_TYPE_VIDEO ? "视频" : "音频");} else {printf("[❌] %-12s : 未启用或未编译\n", codecs[i]);}}return 0;
}
构建命令
# 在vscode的powershell 执行set_env.ps1脚本,配置msys2
.\set_env.ps1# 生成构建系统(在项目根目录下执行)
cmake .. -G "MinGW Makefiles" -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++# 编译(在build目录下执行)
cmake --build . --config Release