ARFoundation 图片识别,切换图片克隆不同的追踪模型
场景搭建:
你可以把我的代码发给AI,去理解
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
using TMPro;
using UnityEngine.Events;public class ImageARmanager : MonoBehaviour
{[Header("定义一个回调函数入口,会在外部面板显示")]public UnityEvent Youhanshul;#region// 实现识别图库中的某张图后,克隆对应模型[Header("存储AR图像识别组件")]public ARTrackedImageManager oneImageARmanager;[Header("存储AR图像库")]public XRReferenceImageLibrary oneARLibra;public GameObject[] OneAMuban;public TextMeshProUGUI onetip;private void OnEnable(){oneImageARmanager.trackedImagesChanged += OneImageARmanager_trackedImagesChanged;}void OnDisable(){ oneImageARmanager.trackedImagesChanged -= OneImageARmanager_trackedImagesChanged;}#endregionprivate void OneImageARmanager_trackedImagesChanged(ARTrackedImagesChangedEventArgs obj){GameObject Tempobj;onetip.text = "识别到图";Youhanshul.Invoke();foreach (var oneImage in obj.added){onetip.text = "开始遍历进入摄像头的图"+ obj.added[0].name+ oneImage.referenceImage.name;if (oneImage.referenceImage.name == "A"){onetip.text = "识别到A图,开始克隆";Debug.Log("我找到一张名字叫A的图片,在所有进入摄像头的图片中");Tempobj= GameObject.Instantiate(OneAMuban[0], oneImage.transform.position, oneImage.transform.rotation,oneImage.transform);onetip.text = "克隆完毕";onetip.text = "克隆的物体坐标"+ Tempobj.transform.position;Tempobj.transform.localPosition = Vector3.zero; // 重置位置Tempobj.transform.localRotation = Quaternion.identity; // 重置旋转}if (oneImage.referenceImage.name == "B"){onetip.text = "识别到B图,开始克隆";Debug.Log("我找到一张名字叫B的图片,在所有进入摄像头的图片中");Tempobj = GameObject.Instantiate(OneAMuban[1], oneImage.transform.position, oneImage.transform.rotation, oneImage.transform);onetip.text = "克隆完毕b";Tempobj.transform.localPosition = Vector3.zero; // 重置位置Tempobj.transform.localRotation = Quaternion.identity; // 重置旋转}}//更新图片位置foreach (var updatedImage in obj.updated){bool isVisible = updatedImage.trackingState == TrackingState.Tracking;if (updatedImage.transform.childCount > 0){updatedImage.transform.GetChild(0).gameObject.SetActive(isVisible);}}//销毁离开图片的子物体foreach (var OneLeaveImage in obj.removed){//销毁离开的那个图片子物体onetip.text = "销毁离开的那个图片子物体";if (OneLeaveImage.transform.childCount > 0){Destroy(OneLeaveImage.transform.GetChild(0).gameObject);}}}
}