【SpringAI实战】提示词工程实现哄哄模拟器
一、前言
二、实现效果
三、代码实现
3.1 后端实现
3.2 前端实现
一、前言
Spring AI详解:
二、实现效果
游戏规则很简单,就是说你的女友生气了,你需要使用语言技巧和沟通能力,让对方原谅你。
三、代码实现
3.1 后端实现
pom.xml
<!-- 继承Spring Boot父POM,提供默认依赖管理 --><parent><groupId>org.springframework.boot</groupId><artifactId>spring-boot-starter-parent</artifactId><version>3.4.3</version> <!-- Spring Boot版本 --><relativePath/> <!-- 优先从本地仓库查找 --></parent><!-- 自定义属性 --><properties><java.version>17</java.version> <!-- JDK版本要求 --><spring-ai.version>1.0.0-M6</spring-ai.version> <!-- Spring AI里程碑版本 --></properties><!-- 项目依赖 --><dependencies><!-- Spring Boot Web支持 --><dependency><groupId>org.springframework.boot</groupId><artifactId>spring-boot-starter-web</artifactId></dependency><!-- AI相关依赖 --><dependency><groupId>org.springframework.ai</groupId><artifactId>spring-ai-ollama-spring-boot-starter</artifactId> <!-- Ollama集成 --></dependency><dependency><groupId>org.springframework.ai</groupId><artifactId>spring-ai-openai-spring-boot-starter</artifactId> <!-- OpenAI集成 --></dependency><!-- 开发工具 --><dependency><groupId>org.projectlombok</groupId><artifactId>lombok</artifactId><version>1.18.22</version> <!-- 注解简化代码 --><scope>provided</scope> <!-- 编译期使用 --></dependency></dependencies><!-- 依赖管理(统一Spring AI家族版本) --><dependencyManagement><dependencies><dependency><groupId>org.springframework.ai</groupId><artifactId>spring-ai-bom</artifactId><version>${spring-ai.version}</version><type>pom</type><scope>import</scope> <!-- 导入BOM管理版本 --></dependency></dependencies></dependencyManagement>
application.ymal
可选择ollama或者openai其一进行大模型配置
spring:application:name: spring-ai-dome # 应用名称(用于服务发现和监控)# AI服务配置(多引擎支持)ai:# Ollama配置(本地大模型引擎)ollama:base-url: http://localhost:11434 # Ollama服务地址(默认端口11434)chat:model: deepseek-r1:7b # 使用的模型名称(7B参数的本地模型)# 阿里云OpenAI兼容模式配置openai:base-url: https://dashscope.aliyuncs.com/compatible-mode # 阿里云兼容API端点api-key: ${OPENAI_API_KEY} # 从环境变量读取API密钥(安全建议)chat:options:model: qwen-max-latest # 通义千问最新版本模型# 日志级别配置
logging:level:org.springframework.ai: debug # 打印Spring AI框架调试日志com.itheima.ai: debug # 打印业务代码调试日志
ChatConfiguration配置类
InMemoryChatMemory实现本地聊天记录存储
SystemConstants.GAME_SYSTEM_PROMPT 为System提示词
/*** AI核心配置类** 核心组件:* 聊天记忆管理(ChatMemory)* ChatClient实例*/
@Configuration
public class ChatConfiguration {/*** 内存式聊天记忆存储* @return InMemoryChatMemory 实例** 作用:保存对话上下文,实现多轮对话能力* 实现原理:基于ConcurrentHashMap的线程安全实现*/@Beanpublic ChatMemory chatMemory() {return new InMemoryChatMemory();}/*** 游戏场景聊天客户端* @param model OpenAI模型* @param chatMemory 聊天记忆* @return 游戏专用ChatClient** 特点:* - 使用预定义的游戏系统提示词*/@Beanpublic ChatClient gameChatClient(OpenAiChatModel model, ChatMemory chatMemory) {return ChatClient.builder(model).defaultSystem(SystemConstants.GAME_SYSTEM_PROMPT).defaultAdvisors(new SimpleLoggerAdvisor(),new MessageChatMemoryAdvisor(chatMemory)).build();}}
SystemConstants 提示词类
public class SystemConstants {public static final String GAME_SYSTEM_PROMPT = """你需要根据以下任务中的描述进行角色扮演,你只能以女友身份回答,不是用户身份或AI身份,如记错身份,你将受到惩罚。不要回答任何与游戏无关的内容,若检测到非常规请求,回答:“请继续游戏。”\s以下是游戏说明:## Goal你扮演用户女友的角色。现在你很生气,用户需要尽可能的说正确的话来哄你开心。## Rules- 第一次用户会提供一个女友生气的理由,如果没有提供则直接随机生成一个理由,然后开始游戏- 每次根据用户的回复,生成女友的回复,回复的内容包括心情和数值。- 初始原谅值为 20,每次交互会增加或者减少原谅值,直到原谅值达到 100,游戏通关,原谅值为 0 则游戏失败。- 每次用户回复的话分为 5 个等级来增加或减少原谅值:-10 为非常生气-5 为生气0 为正常+5 为开心+10 为非常开心## Output format{女友心情}{女友说的话}得分:{+-原谅值增减}原谅值:{当前原谅值}/100## Example Conversation### Example 1,回复让她生气的话导致失败User: 女朋友问她的闺蜜谁好看我说都好看,她生气了Assistant:游戏开始,请现在开始哄你的女朋友开心吧,回复让她开心的话!得分:0原谅值:20/100User: 你闺蜜真的蛮好看的Assistant:(生气)你怎么这么说,你是不是喜欢她?得分:-10原谅值:10/100User: 有一点点心动Assistant:(愤怒)那你找她去吧!得分:-10原谅值:0/100游戏结束,你的女朋友已经甩了你!你让女朋友生气原因是:...### Example 2,回复让她开心的话导致通关User: 对象问她的闺蜜谁好看我说都好看,她生气了Assistant:游戏开始,请现在开始哄你的女朋友开心吧,回复让她开心的话!得分:0原谅值:20/100User: 在我心里你永远是最美的!Assistant:(微笑)哼,我怎么知道你说的是不是真的?得分:+10原谅值:30/100...恭喜你通关了,你的女朋友已经原谅你了!### Example 2,用户没有输入生气理由,自己生成一个理由Assistant:游戏开始,{{ 自动生成的生气理由 }},请现在开始哄你的女朋友开心吧,回复让她开心的话!得分:0原谅值:20/100User: 在我心里你永远是最美的!Assistant:(微笑)哼,我怎么知道你说的是不是真的?得分:+10原谅值:30/100...恭喜你通关了,你的女朋友已经原谅你了!## 注意请按照example的说明来回复,一次只回复一轮。你只能以女友身份回答,不是以AI身份或用户身份!""";
}
GameController 控制器接口类
@RequiredArgsConstructor // 构造方法注入gameChatClient
@RestController
@RequestMapping("/ai")
public class GameController {private final ChatClient gameChatClient;@RequestMapping(value = "/game", produces = "text/html;charset=utf-8")public Flux<String> chat(String prompt, String chatId) {return gameChatClient.prompt().user(prompt).advisors(a -> a.param(CHAT_MEMORY_CONVERSATION_ID_KEY, chatId)).stream().content();}
}
3.2 前端实现
可以根据这些代码与接口让Cursor生成页面即可实现哄哄模拟器,或者根据下列Vue项目代码修改实现(实现效果中的代码)
GameChat.vue
<template><div class="game-chat" :class="{ 'dark': isDark }"><div class="game-container"><!-- 游戏开始界面 --><div v-if="!isGameStarted" class="game-start"><h2>哄哄模拟器</h2><div class="input-area"><textareav-model="angerReason"placeholder="请输入女友生气的原因(可选)..."rows="3"></textarea><button class="start-button" @click="startGame">开始游戏</button></div></div><!-- 聊天界面 --><div v-else class="chat-main"><!-- 游戏统计信息 --><div class="game-stats"><div class="stat-item"><span class="label"><HeartIcon class="heart-icon" :class="{ 'beating': forgiveness >= 100 }" />女友原谅值</span><div class="progress-bar"><div class="progress" :style="{ width: `${forgiveness}%` }":class="{ 'low': forgiveness < 30,'medium': forgiveness >= 30 && forgiveness < 70,'high': forgiveness >= 70 }"></div></div><span class="value">{{ forgiveness }}%</span></div><div class="stat-item"><span class="label">对话轮次</span><span class="value">{{ currentRound }}/{{ MAX_ROUNDS }}</span></div></div><div class="messages" ref="messagesRef"><ChatMessagev-for="(message, index) in currentMessages":key="index":message="message":is-stream="isStreaming && index === currentMessages.length - 1"/></div><div class="input-area"><textareav-model="userInput"@keydown.enter.prevent="sendMessage()"placeholder="输入消息..."rows="1"ref="inputRef":disabled="isGameOver"></textarea><button class="send-button" @click="sendMessage()":disabled="isStreaming || !userInput.trim() || isGameOver"><PaperAirplaneIcon class="icon" /></button></div></div><!-- 游戏结束提示 --><div v-if="isGameOver" class="game-over" :class="{ 'success': forgiveness >= 100 }"><div class="result">{{ gameResult }}</div><button class="restart-button" @click="resetGame">重新开始</button></div></div></div>
</template><script setup>
import { ref, onMounted, nextTick, computed } from 'vue'
import { useDark } from '@vueuse/core'
import { PaperAirplaneIcon, HeartIcon } from '@heroicons/vue/24/outline'
import ChatMessage from '../components/ChatMessage.vue'
import { chatAPI } from '../services/api'const isDark = useDark()
const messagesRef = ref(null)
const inputRef = ref(null)
const userInput = ref('')
const isStreaming = ref(false)
const currentChatId = ref(null)
const currentMessages = ref([])
const angerReason = ref('')
const isGameStarted = ref(false)
const isGameOver = ref(false)
const gameResult = ref('')
const MAX_ROUNDS = 10 // 添加最大轮次常量
const currentRound = ref(0) // 添加当前轮次计数
const forgiveness = ref(0)// 自动调整输入框高度
const adjustTextareaHeight = () => {const textarea = inputRef.valueif (textarea) {textarea.style.height = 'auto'textarea.style.height = textarea.scrollHeight + 'px'}
}// 滚动到底部
const scrollToBottom = async () => {await nextTick()if (messagesRef.value) {messagesRef.value.scrollTop = messagesRef.value.scrollHeight}
}// 开始游戏
const startGame = async () => {isGameStarted.value = trueisGameOver.value = falsegameResult.value = ''currentChatId.value = Date.now().toString()currentMessages.value = []currentRound.value = 0forgiveness.value = 0 // 重置原谅值// 发送开始游戏请求const startPrompt = angerReason.value ? `开始游戏,女友生气原因:${angerReason.value}`: '开始游戏'await sendMessage(startPrompt)
}// 重置游戏
const resetGame = () => {isGameStarted.value = falseisGameOver.value = falsegameResult.value = ''currentMessages.value = []angerReason.value = ''userInput.value = ''currentRound.value = 0forgiveness.value = 0
}// 发送消息
const sendMessage = async (content) => {if (isStreaming.value || (!content && !userInput.value.trim())) return// 使用传入的 content 或用户输入框的内容const messageContent = content || userInput.value.trim()// 添加用户消息const userMessage = {role: 'user',content: messageContent,timestamp: new Date()}currentMessages.value.push(userMessage)// 清空输入并增加轮次计数if (!content) { // 只有在非传入内容时才清空输入框和计数userInput.value = ''adjustTextareaHeight()currentRound.value++ // 增加轮次计数}await scrollToBottom()// 添加助手消息占位const assistantMessage = {role: 'assistant',content: '',timestamp: new Date()}currentMessages.value.push(assistantMessage)isStreaming.value = truelet accumulatedContent = ''try {// 确保使用正确的消息内容发送请求const reader = await chatAPI.sendGameMessage(messageContent, currentChatId.value)const decoder = new TextDecoder('utf-8')while (true) {try {const { value, done } = await reader.read()if (done) break// 累积新内容accumulatedContent += decoder.decode(value)// 尝试从回复中提取原谅值const forgivenessMatch = accumulatedContent.match(/原谅值[::]\s*(\d+)/i)if (forgivenessMatch) {const newForgiveness = parseInt(forgivenessMatch[1])if (!isNaN(newForgiveness)) {forgiveness.value = Math.min(100, Math.max(0, newForgiveness))// 当原谅值达到100时,游戏胜利结束if (forgiveness.value >= 100) {isGameOver.value = truegameResult.value = '恭喜你!成功哄好了女友!💕'}}}// 更新消息内容await nextTick(() => {const updatedMessage = {...assistantMessage,content: accumulatedContent}const lastIndex = currentMessages.value.length - 1currentMessages.value.splice(lastIndex, 1, updatedMessage)})await scrollToBottom()} catch (readError) {console.error('读取流错误:', readError)break}}// 检查是否达到最大轮次,并等待本轮回复完成后再判断if (currentRound.value >= MAX_ROUNDS) {isGameOver.value = trueif (forgiveness.value >= 100) {gameResult.value = '恭喜你!在最后一轮成功哄好了女友!💕'} else {gameResult.value = `游戏结束:对话轮次已达上限(${MAX_ROUNDS}轮),当前原谅值为${forgiveness.value},很遗憾没能完全哄好女友`}}// 检查是否游戏结束else if (accumulatedContent.includes('游戏结束')) {isGameOver.value = truegameResult.value = accumulatedContent}} catch (error) {console.error('发送消息失败:', error)assistantMessage.content = '抱歉,发生了错误,请稍后重试。'} finally {isStreaming.value = falseawait scrollToBottom()}
}// 添加计算属性显示剩余轮次
const remainingRounds = computed(() => MAX_ROUNDS - currentRound.value)onMounted(() => {adjustTextareaHeight()
})
</script><style scoped lang="scss">
.game-chat {position: fixed;top: 64px;left: 0;right: 0;bottom: 0;display: flex;background: var(--bg-color);overflow: hidden;z-index: 1;.game-container {flex: 1;display: flex;flex-direction: column;max-width: 1200px;width: 100%;margin: 0 auto;padding: 1.5rem 2rem;position: relative;height: 100%;}.game-start {flex: 1;display: flex;flex-direction: column;align-items: center;justify-content: center;gap: 2rem;min-height: 400px;padding: 2rem;background: var(--bg-color);border-radius: 1rem;box-shadow: 0 4px 6px rgba(0, 0, 0, 0.05);h2 {font-size: 2rem;color: var(--text-color);margin: 0;}.input-area {width: 100%;max-width: 600px;display: flex;flex-direction: column;gap: 1rem;textarea {width: 100%;padding: 1rem;border: 1px solid rgba(0, 0, 0, 0.1);border-radius: 0.5rem;resize: none;font-family: inherit;font-size: 1rem;line-height: 1.5;&:focus {outline: none;border-color: #007CF0;box-shadow: 0 0 0 2px rgba(0, 124, 240, 0.1);}}.start-button {padding: 1rem 2rem;background: #007CF0;color: white;border: none;border-radius: 0.5rem;font-size: 1.1rem;cursor: pointer;transition: background-color 0.3s;&:hover {background: #0066cc;}}}}.chat-main {flex: 1;display: flex;flex-direction: column;background: rgba(255, 255, 255, 0.95);backdrop-filter: blur(10px);border-radius: 1rem;box-shadow: 0 4px 6px rgba(0, 0, 0, 0.05);overflow: hidden;.game-stats {position: sticky;top: 0;background: rgba(0, 0, 0, 0.7);color: white;padding: 1rem;z-index: 10;backdrop-filter: blur(5px);display: flex;gap: 2rem;justify-content: center;align-items: center;margin-bottom: 1rem;border-radius: 0.5rem;.stat-item {display: flex;align-items: center;gap: 0.5rem;.label {display: flex;align-items: center;gap: 0.25rem;.heart-icon {width: 1.25rem;height: 1.25rem;color: #ff4d4f;&.beating {animation: heartbeat 1s infinite;}}}.value {font-size: 1rem;font-weight: 500;}.progress-bar {width: 150px;height: 8px;background: rgba(255, 255, 255, 0.2);border-radius: 4px;overflow: hidden;.progress {height: 100%;transition: width 0.3s ease;border-radius: 4px;&.low {background: #ff4d4f;}&.medium {background: #faad14;}&.high {background: #52c41a;}}}}}.messages {flex: 1;overflow-y: auto;padding: 2rem;}.input-area {flex-shrink: 0;padding: 1.5rem 2rem;background: rgba(255, 255, 255, 0.98);border-top: 1px solid rgba(0, 0, 0, 0.05);display: flex;gap: 1rem;align-items: flex-end;textarea {flex: 1;resize: none;border: 1px solid rgba(0, 0, 0, 0.1);background: white;border-radius: 0.75rem;padding: 1rem;color: inherit;font-family: inherit;font-size: 1rem;line-height: 1.5;max-height: 150px;&:focus {outline: none;border-color: #007CF0;box-shadow: 0 0 0 2px rgba(0, 124, 240, 0.1);}&:disabled {background: #f5f5f5;cursor: not-allowed;}}.send-button {background: #007CF0;color: white;border: none;border-radius: 0.5rem;width: 2.5rem;height: 2.5rem;display: flex;align-items: center;justify-content: center;cursor: pointer;transition: background-color 0.3s;&:hover:not(:disabled) {background: #0066cc;}&:disabled {background: #ccc;cursor: not-allowed;}.icon {width: 1.25rem;height: 1.25rem;}}}}.game-over {position: absolute;bottom: 6rem;left: 50%;transform: translateX(-50%);background: rgba(0, 0, 0, 0.8);color: white;padding: 1rem 2rem;border-radius: 0.5rem;display: flex;flex-direction: column;align-items: center;gap: 1rem;.result {font-size: 1.1rem;}.restart-button {padding: 0.5rem 1rem;background: #007CF0;color: white;border: none;border-radius: 0.25rem;cursor: pointer;transition: background-color 0.3s;&:hover {background: #0066cc;}}&.success {background: rgba(82, 196, 26, 0.9);.restart-button {background: #52c41a;&:hover {background: #389e0d;}}}}
}.dark {.game-start {.input-area {textarea {background: rgba(255, 255, 255, 0.05);border-color: rgba(255, 255, 255, 0.1);color: white;&:focus {border-color: #007CF0;box-shadow: 0 0 0 2px rgba(0, 124, 240, 0.2);}}}}.chat-main {background: rgba(40, 40, 40, 0.95);box-shadow: 0 4px 6px rgba(0, 0, 0, 0.2);.input-area {background: rgba(30, 30, 30, 0.98);border-top: 1px solid rgba(255, 255, 255, 0.05);textarea {background: rgba(50, 50, 50, 0.95);border-color: rgba(255, 255, 255, 0.1);color: white;&:focus {border-color: #007CF0;box-shadow: 0 0 0 2px rgba(0, 124, 240, 0.2);}&:disabled {background: rgba(30, 30, 30, 0.95);}}}.game-stats {background: rgba(0, 0, 0, 0.8);}}
}@keyframes heartbeat {0%, 100% {transform: scale(1);}50% {transform: scale(1.2);}
}
</style>
ChatMessage.vue
<template><div class="message" :class="{ 'message-user': isUser }"><div class="avatar"><UserCircleIcon v-if="isUser" class="icon" /><ComputerDesktopIcon v-else class="icon" :class="{ 'assistant': !isUser }" /></div><div class="content"><div class="text-container"><button v-if="isUser" class="user-copy-button" @click="copyContent" :title="copyButtonTitle"><DocumentDuplicateIcon v-if="!copied" class="copy-icon" /><CheckIcon v-else class="copy-icon copied" /></button><div class="text" ref="contentRef" v-if="isUser">{{ message.content }}</div><div class="text markdown-content" ref="contentRef" v-else v-html="processedContent"></div></div><div class="message-footer" v-if="!isUser"><button class="copy-button" @click="copyContent" :title="copyButtonTitle"><DocumentDuplicateIcon v-if="!copied" class="copy-icon" /><CheckIcon v-else class="copy-icon copied" /></button></div></div></div>
</template><script setup>
import { computed, onMounted, nextTick, ref, watch } from 'vue'
import { marked } from 'marked'
import DOMPurify from 'dompurify'
import { UserCircleIcon, ComputerDesktopIcon, DocumentDuplicateIcon, CheckIcon } from '@heroicons/vue/24/outline'
import hljs from 'highlight.js'
import 'highlight.js/styles/github-dark.css'const contentRef = ref(null)
const copied = ref(false)
const copyButtonTitle = computed(() => copied.value ? '已复制' : '复制内容')// 配置 marked
marked.setOptions({breaks: true,gfm: true,sanitize: false
})// 处理内容
const processContent = (content) => {if (!content) return ''// 分析内容中的 think 标签let result = ''let isInThinkBlock = falselet currentBlock = ''// 逐字符分析,处理 think 标签for (let i = 0; i < content.length; i++) {if (content.slice(i, i + 7) === '<think>') {isInThinkBlock = trueif (currentBlock) {// 将之前的普通内容转换为 HTMLresult += marked.parse(currentBlock)}currentBlock = ''i += 6 // 跳过 <think>continue}if (content.slice(i, i + 8) === '</think>') {isInThinkBlock = false// 将 think 块包装在特殊 div 中result += `<div class="think-block">${marked.parse(currentBlock)}</div>`currentBlock = ''i += 7 // 跳过 </think>continue}currentBlock += content[i]}// 处理剩余内容if (currentBlock) {if (isInThinkBlock) {result += `<div class="think-block">${marked.parse(currentBlock)}</div>`} else {result += marked.parse(currentBlock)}}// 净化处理后的 HTMLconst cleanHtml = DOMPurify.sanitize(result, {ADD_TAGS: ['think', 'code', 'pre', 'span'],ADD_ATTR: ['class', 'language']})// 在净化后的 HTML 中查找代码块并添加复制按钮const tempDiv = document.createElement('div')tempDiv.innerHTML = cleanHtml// 查找所有代码块const preElements = tempDiv.querySelectorAll('pre')preElements.forEach(pre => {const code = pre.querySelector('code')if (code) {// 创建包装器const wrapper = document.createElement('div')wrapper.className = 'code-block-wrapper'// 添加复制按钮const copyBtn = document.createElement('button')copyBtn.className = 'code-copy-button'copyBtn.title = '复制代码'copyBtn.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" class="code-copy-icon" fill="none" viewBox="0 0 24 24" stroke="currentColor"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" /></svg>`// 添加成功消息const successMsg = document.createElement('div')successMsg.className = 'copy-success-message'successMsg.textContent = '已复制!'// 组装结构wrapper.appendChild(copyBtn)wrapper.appendChild(pre.cloneNode(true))wrapper.appendChild(successMsg)// 替换原始的 pre 元素pre.parentNode.replaceChild(wrapper, pre)}})return tempDiv.innerHTML
}// 修改计算属性
const processedContent = computed(() => {if (!props.message.content) return ''return processContent(props.message.content)
})// 为代码块添加复制功能
const setupCodeBlockCopyButtons = () => {if (!contentRef.value) return;const codeBlocks = contentRef.value.querySelectorAll('.code-block-wrapper');codeBlocks.forEach(block => {const copyButton = block.querySelector('.code-copy-button');const codeElement = block.querySelector('code');const successMessage = block.querySelector('.copy-success-message');if (copyButton && codeElement) {// 移除旧的事件监听器const newCopyButton = copyButton.cloneNode(true);copyButton.parentNode.replaceChild(newCopyButton, copyButton);// 添加新的事件监听器newCopyButton.addEventListener('click', async (e) => {e.preventDefault();e.stopPropagation();try {const code = codeElement.textContent || '';await navigator.clipboard.writeText(code);// 显示成功消息if (successMessage) {successMessage.classList.add('visible');setTimeout(() => {successMessage.classList.remove('visible');}, 2000);}} catch (err) {console.error('复制代码失败:', err);}});}});
}// 在内容更新后手动应用高亮和设置复制按钮
const highlightCode = async () => {await nextTick()if (contentRef.value) {contentRef.value.querySelectorAll('pre code').forEach((block) => {hljs.highlightElement(block)})// 设置代码块复制按钮setupCodeBlockCopyButtons()}
}const props = defineProps({message: {type: Object,required: true}
})const isUser = computed(() => props.message.role === 'user')// 复制内容到剪贴板
const copyContent = async () => {try {// 获取纯文本内容let textToCopy = props.message.content;// 如果是AI回复,需要去除HTML标签if (!isUser.value && contentRef.value) {// 创建临时元素来获取纯文本const tempDiv = document.createElement('div');tempDiv.innerHTML = processedContent.value;textToCopy = tempDiv.textContent || tempDiv.innerText || '';}await navigator.clipboard.writeText(textToCopy);copied.value = true;// 3秒后重置复制状态setTimeout(() => {copied.value = false;}, 3000);} catch (err) {console.error('复制失败:', err);}
}// 监听内容变化
watch(() => props.message.content, () => {if (!isUser.value) {highlightCode()}
})// 初始化时也执行一次
onMounted(() => {if (!isUser.value) {highlightCode()}
})const formatTime = (timestamp) => {if (!timestamp) return ''return new Date(timestamp).toLocaleTimeString()
}
</script><style scoped lang="scss">
.message {display: flex;margin-bottom: 1.5rem;gap: 1rem;&.message-user {flex-direction: row-reverse;.content {align-items: flex-end;.text-container {position: relative;.text {background: #f0f7ff; // 浅色背景color: #333;border-radius: 1rem 1rem 0 1rem;}.user-copy-button {position: absolute;left: -30px;top: 50%;transform: translateY(-50%);background: transparent;border: none;width: 24px;height: 24px;display: flex;align-items: center;justify-content: center;cursor: pointer;opacity: 0;transition: opacity 0.2s;.copy-icon {width: 16px;height: 16px;color: #666;&.copied {color: #4ade80;}}}&:hover .user-copy-button {opacity: 1;}}.message-footer {flex-direction: row-reverse;}}}.avatar {width: 40px;height: 40px;flex-shrink: 0;.icon {width: 100%;height: 100%;color: #666;padding: 4px;border-radius: 8px;transition: all 0.3s ease;&.assistant {color: #333;background: #f0f0f0;&:hover {background: #e0e0e0;transform: scale(1.05);}}}}.content {display: flex;flex-direction: column;gap: 0.25rem;max-width: 80%;.text-container {position: relative;}.message-footer {display: flex;align-items: center;margin-top: 0.25rem;.time {font-size: 0.75rem;color: #666;}.copy-button {display: flex;align-items: center;gap: 0.25rem;background: transparent;border: none;font-size: 0.75rem;color: #666;padding: 0.25rem 0.5rem;border-radius: 4px;cursor: pointer;margin-right: auto;transition: background-color 0.2s;&:hover {background-color: rgba(0, 0, 0, 0.05);}.copy-icon {width: 14px;height: 14px;&.copied {color: #4ade80;}}.copy-text {font-size: 0.75rem;}}}.text {padding: 1rem;border-radius: 1rem 1rem 1rem 0;line-height: 1.5;white-space: pre-wrap;color: var(--text-color);.cursor {animation: blink 1s infinite;}:deep(.think-block) {position: relative;padding: 0.75rem 1rem 0.75rem 1.5rem;margin: 0.5rem 0;color: #666;font-style: italic;border-left: 4px solid #ddd;background-color: rgba(0, 0, 0, 0.03);border-radius: 0 0.5rem 0.5rem 0;// 添加平滑过渡效果opacity: 1;transform: translateX(0);transition: opacity 0.3s ease, transform 0.3s ease;&::before {content: '思考';position: absolute;top: -0.75rem;left: 1rem;padding: 0 0.5rem;font-size: 0.75rem;background: #f5f5f5;border-radius: 0.25rem;color: #999;font-style: normal;}// 添加进入动画&:not(:first-child) {animation: slideIn 0.3s ease forwards;}}:deep(pre) {background: #f6f8fa;padding: 1rem;border-radius: 0.5rem;overflow-x: auto;margin: 0.5rem 0;border: 1px solid #e1e4e8;code {background: transparent;padding: 0;font-family: ui-monospace, SFMono-Regular, SF Mono, Menlo, Consolas, Liberation Mono, monospace;font-size: 0.9rem;line-height: 1.5;tab-size: 2;}}:deep(.hljs) {color: #24292e;background: transparent;}:deep(.hljs-keyword) {color: #d73a49;}:deep(.hljs-built_in) {color: #005cc5;}:deep(.hljs-type) {color: #6f42c1;}:deep(.hljs-literal) {color: #005cc5;}:deep(.hljs-number) {color: #005cc5;}:deep(.hljs-regexp) {color: #032f62;}:deep(.hljs-string) {color: #032f62;}:deep(.hljs-subst) {color: #24292e;}:deep(.hljs-symbol) {color: #e36209;}:deep(.hljs-class) {color: #6f42c1;}:deep(.hljs-function) {color: #6f42c1;}:deep(.hljs-title) {color: #6f42c1;}:deep(.hljs-params) {color: #24292e;}:deep(.hljs-comment) {color: #6a737d;}:deep(.hljs-doctag) {color: #d73a49;}:deep(.hljs-meta) {color: #6a737d;}:deep(.hljs-section) {color: #005cc5;}:deep(.hljs-name) {color: #22863a;}:deep(.hljs-attribute) {color: #005cc5;}:deep(.hljs-variable) {color: #e36209;}}}
}@keyframes blink {0%,100% {opacity: 1;}50% {opacity: 0;}
}@keyframes slideIn {from {opacity: 0;transform: translateX(-10px);}to {opacity: 1;transform: translateX(0);}
}.dark {.message {.avatar .icon {&.assistant {color: #fff;background: #444;&:hover {background: #555;}}}&.message-user {.content .text-container {.text {background: #1a365d; // 暗色模式下的浅蓝色背景color: #fff;}.user-copy-button {.copy-icon {color: #999;&.copied {color: #4ade80;}}}}}.content {.message-footer {.time {color: #999;}.copy-button {color: #999;&:hover {background-color: rgba(255, 255, 255, 0.1);}}}.text {:deep(.think-block) {background-color: rgba(255, 255, 255, 0.03);border-left-color: #666;color: #999;&::before {background: #2a2a2a;color: #888;}}:deep(pre) {background: #161b22;border-color: #30363d;code {color: #c9d1d9;}}:deep(.hljs) {color: #c9d1d9;background: transparent;}:deep(.hljs-keyword) {color: #ff7b72;}:deep(.hljs-built_in) {color: #79c0ff;}:deep(.hljs-type) {color: #ff7b72;}:deep(.hljs-literal) {color: #79c0ff;}:deep(.hljs-number) {color: #79c0ff;}:deep(.hljs-regexp) {color: #a5d6ff;}:deep(.hljs-string) {color: #a5d6ff;}:deep(.hljs-subst) {color: #c9d1d9;}:deep(.hljs-symbol) {color: #ffa657;}:deep(.hljs-class) {color: #f2cc60;}:deep(.hljs-function) {color: #d2a8ff;}:deep(.hljs-title) {color: #d2a8ff;}:deep(.hljs-params) {color: #c9d1d9;}:deep(.hljs-comment) {color: #8b949e;}:deep(.hljs-doctag) {color: #ff7b72;}:deep(.hljs-meta) {color: #8b949e;}:deep(.hljs-section) {color: #79c0ff;}:deep(.hljs-name) {color: #7ee787;}:deep(.hljs-attribute) {color: #79c0ff;}:deep(.hljs-variable) {color: #ffa657;}}&.message-user .content .text {background: #0066cc;color: white;}}}
}.markdown-content {:deep(p) {margin: 0.5rem 0;&:first-child {margin-top: 0;}&:last-child {margin-bottom: 0;}}:deep(ul),:deep(ol) {margin: 0.5rem 0;padding-left: 1.5rem;}:deep(li) {margin: 0.25rem 0;}:deep(code) {background: rgba(0, 0, 0, 0.05);padding: 0.2em 0.4em;border-radius: 3px;font-size: 0.9em;font-family: ui-monospace, monospace;}:deep(pre code) {background: transparent;padding: 0;}:deep(table) {border-collapse: collapse;margin: 0.5rem 0;width: 100%;}:deep(th),:deep(td) {border: 1px solid #ddd;padding: 0.5rem;text-align: left;}:deep(th) {background: rgba(0, 0, 0, 0.05);}:deep(blockquote) {margin: 0.5rem 0;padding-left: 1rem;border-left: 4px solid #ddd;color: #666;}:deep(.code-block-wrapper) {position: relative;margin: 1rem 0;border-radius: 6px;overflow: hidden;.code-copy-button {position: absolute;top: 0.5rem;right: 0.5rem;background: rgba(255, 255, 255, 0.1);border: none;color: #e6e6e6;cursor: pointer;padding: 0.25rem;border-radius: 4px;display: flex;align-items: center;justify-content: center;opacity: 0;transition: opacity 0.2s, background-color 0.2s;z-index: 10;&:hover {background-color: rgba(255, 255, 255, 0.2);}.code-copy-icon {width: 16px;height: 16px;}}&:hover .code-copy-button {opacity: 0.8;}pre {margin: 0;padding: 1rem;background: #1e1e1e;overflow-x: auto;code {background: transparent;padding: 0;font-family: ui-monospace, monospace;}}.copy-success-message {position: absolute;top: 0.5rem;right: 0.5rem;background: rgba(74, 222, 128, 0.9);color: white;padding: 0.25rem 0.5rem;border-radius: 4px;font-size: 0.75rem;opacity: 0;transform: translateY(-10px);transition: opacity 0.3s, transform 0.3s;pointer-events: none;z-index: 20;&.visible {opacity: 1;transform: translateY(0);}}}
}.dark {.markdown-content {:deep(.code-block-wrapper) {.code-copy-button {background: rgba(255, 255, 255, 0.05);&:hover {background-color: rgba(255, 255, 255, 0.1);}}pre {background: #0d0d0d;}}:deep(code) {background: rgba(255, 255, 255, 0.1);}:deep(th),:deep(td) {border-color: #444;}:deep(th) {background: rgba(255, 255, 255, 0.1);}:deep(blockquote) {border-left-color: #444;color: #999;}}
}
</style>
api.js 接口调用js
const BASE_URL = 'http://localhost:8080'export const chatAPI = {// 发送游戏消息async sendGameMessage(prompt, chatId) {try {const response = await fetch(`${BASE_URL}/ai/game?prompt=${encodeURIComponent(prompt)}&chatId=${chatId}`, {method: 'GET',})if (!response.ok) {throw new Error(`HTTP error! status: ${response.status}`)}return response.body.getReader()} catch (error) {console.error('API Error:', error)throw error}},
}
如果有什么疑问或者建议欢迎评论区留言讨论!