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Redis03-基础-C#客户端

零、文章目录

Redis03-基础-C#客户端

1、安装NuGet包

dotnet add package Newtonsoft.Json -v 13.0.3
dotnet add package StackExchange.Redis -v 2.8.24

2、操作帮助类实现

/***
主题:Redis帮助类
功能:1、设置连接字符串、选择数据库2、String操作①保存单个键值对②根据键获取到对应的值③同时保存多个键值对④存储一个对象⑤获取一个对象3、Hash操作①判断单个键值对是否存在Hash中②从Hash中移除单个键值对③从Hash中同时移除单个键对应的多个字段列表④在Hash中指定值⑤在Hash中同时添加单个键指定的多个字段列表⑥在Hash中获取单个键、字段对应的值⑦在Hash中同时获取单个键对应的指定字段⑧在Hash中获取单个键对应的所有字段⑨在Hash中获取单个键对应的所有值⑩在Hash中给单个键的单个字段添加一个对象值⑪在Hash中获取单个键单个字段对应的对象值4、List操作①移除并返回列表中该键对应的第一个元素②移除并返回列表中该键对应的最后一个元素③移除列表中指定键与该值相同的元素④在列表尾部插入值。如果键不存在,先创建再插入值⑤在列表头部插入值。如果键不存在,先创建再插入值⑥返回列表上该键的长度,如果不存在,返回 0⑦返回在该列表上键所对应的起止点元素⑧移除并返回存储在该键列表的第一个元素对象⑨移除并返回存储在该键列表的最后一个元素对象5、SortedSet操作①SortedSet新增②在有序集合中返回指定范围的元素,默认情况下从低到高③返回有序集合的元素个数④增量的得分排序的集合中的成员存储键值键按增量6、Key操作①删除指定Key②删除指定Key列表③检查Key是否存在④重命名Key⑤设置Key的时间7、发布订阅①订阅②发布
*/using Newtonsoft.Json;
using StackExchange.Redis;
using System.Text;namespace ConsoleMyRedis
{class RedisHelper{# region 1、设置连接字符串、选择数据库//连接字符串private readonly string _ConnectStr;//连接的Redis对象private static IConnectionMultiplexer _ConnMultiplexer;//锁private static readonly object _Locker = new object();//数据库private IDatabase _DB;/// <summary>/// 构造函数/// </summary>/// <param name="connStr">Redis的连接字符串</param>public RedisHelper(string connStr){if (!string.IsNullOrEmpty(connStr)){_ConnectStr = connStr;//获取到连接对象GetConnectRedisMultiplexer();//添加注册事件AddRegisterEvent();}}/// <summary>/// 选择数据库/// </summary>/// <param name="db">数据库编号(默认是编号0的数据库)</param>public void SelectDB(int db = 0){_DB = _ConnMultiplexer.GetDatabase(db);}/// <summary>/// 获取到连接状态/// </summary>public bool ConnetStatus{get{if (_ConnMultiplexer != null){return _ConnMultiplexer.IsConnected;}else{return false;}}}/// <summary>/// 给键添加前缀/// </summary>/// <param name="prefixName">前缀名称</param>/// <param name="keyName">键名称</param>/// <returns>返回添加前缀后的键</returns>public string AddPrefixOfKey(string prefixName, string keyName){string str = $"{prefixName}:{keyName}";return str;}//序列化类型public enum SerializeType{Binary,   //二进制Json,     //Json}#endregion# region 2、String操作#region   同步方式/// <summary>/// 保存单个键值对字符串(如果 key 已存在,则覆盖值)/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <param name="expiry">时间间隔</param>/// <returns>返回结果(true表示成功)</returns>public bool SetString(string redisKey, string redisValue, TimeSpan? expiry = null){if (ConnetStatus){return _DB.StringSet(redisKey, redisValue, expiry);}else{return false;}}/// <summary>/// 获取键对应值字符串/// </summary>/// <param name="redisKey">键</param>/// <param name="expiry">时间间隔</param>/// <returns>返回结果(true表示成功)</returns>public string GetString(string redisKey, TimeSpan? expiry = null){if (ConnetStatus){return _DB.StringGet(redisKey);}else{return null;}}/// <summary>/// 保存多个多个键值对字符串/// </summary>/// <param name="keyValuePairs">键值对容器</param>/// <returns>返回结果(true表示成功)</returns>public bool SetString(IEnumerable<KeyValuePair<string, string>> keyValuePairs){if (ConnetStatus){var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(x.Key, x.Value));return _DB.StringSet(pairs.ToArray());}else{return false;}}/// <summary>/// 存储一个对象(该对象会被序列化保存)/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值(会被序列化)</param>/// <param name="expiry">时间间隔</param>/// <param name="serializeType">序列化类型(默认序列化为Json)</param>/// <returns>返回结果(true表示成功)</returns>public bool SetObjString<T>(string redisKey, T redisValue, TimeSpan? expiry = null,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:var binaryValue = Serialize(redisValue);return _DB.StringSet(redisKey, binaryValue, expiry);case SerializeType.Json:var jsonValue = SerializeJson(redisValue);return _DB.StringSet(redisKey, jsonValue, expiry);default:return false;}}else{return false;}}/// <summary>/// 获取一个对象(会进行反序列化)/// </summary>/// <param name="redisKey">键</param>/// <param name="expiry"></param>/// <param name="serializeType">序列化类型(默认序列化为Json)</param> /// <returns>返回结果(true表示成功)</returns>public T GetObjString<T>(string redisKey, TimeSpan? expiry = null,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(_DB.StringGet(redisKey));case SerializeType.Json:return DeserializeJson<T>(_DB.StringGet(redisKey));default:return default(T);}}else{return default(T);}}#endregion#region 异步方式/// <summary>/// 保存一个键值对字符串(异步方式)/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <param name="expiry">时间间隔</param>/// <returns>返回结果(true表示成功)</returns>public async Task<bool> SetStringOfAsync(string redisKey, string redisValue, TimeSpan? expiry = null){if (ConnetStatus){return await _DB.StringSetAsync(redisKey, redisValue, expiry);}else{return false;}}/// <summary>/// 获取单个值/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <param name="expiry">时间间隔</param>/// <returns>返回结果(true表示成功)</returns>public async Task<string> GetStringOfAsync(string redisKey, TimeSpan? expiry = null){if (ConnetStatus){return await _DB.StringGetAsync(redisKey);}else{return null;}}/// <summary>/// 保存一组字符串值/// </summary>/// <param name="keyValuePairs">键值对容器</param>/// <returns>返回结果(true表示成功)</returns>public async Task<bool> SetStringOfAsync(IEnumerable<KeyValuePair<string, string>> keyValuePairs){if (ConnetStatus){var pairs = keyValuePairs.Select(x => new KeyValuePair<RedisKey, RedisValue>(x.Key, x.Value));return await _DB.StringSetAsync(pairs.ToArray());}else{return false;}}/// <summary>/// 存储一个对象(该对象会被序列化保存)/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <param name="expiry">间隔时间</param>/// <param name="serializeType">序列化类型(默认序列化为Json)</param> /// <returns>返回结果(true表示成功)</returns>public async Task<bool> SetObjStringOfAsync<T>(string redisKey, T redisValue, TimeSpan? expiry = null,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:var binaryValue = Serialize(redisValue);return await _DB.StringSetAsync(redisKey, binaryValue, expiry);case SerializeType.Json:var jsonValue = SerializeJson(redisValue);return await _DB.StringSetAsync(redisKey, jsonValue, expiry);default:break;}return false;}else{return false;}}/// <summary>/// 获取一个对象(会进行反序列化)/// </summary>/// <param name="redisKey">键</param>/// <param name="expiry">间隔时间</param>/// <param name="serializeType">序列化类型(默认序列化为Json)</param> /// <returns>返回结果(true表示成功)</returns>public async Task<T> GetObjStringOfAsync<T>(string redisKey, TimeSpan? expiry = null,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(await _DB.StringGetAsync(redisKey));case SerializeType.Json:return DeserializeJson<T>(await _DB.StringGetAsync(redisKey));default:break;}return default(T);}else{return default(T);}}#endregion#endregion#region 3、Hash操作#region   同步方式/// <summary>/// 判断该字段是否存在hash中/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <returns>返回结果(true:表示成功)</returns>public bool ExistsHash(string redisKey, string hashField){if (ConnetStatus){return _DB.HashExists(redisKey, hashField);}else{return false;}}/// <summary>/// 从 hash 中移除指定字段/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <returns>返回结果(true:表示成功)</returns>public bool DeleteHash(string redisKey, string hashField){if (ConnetStatus){return _DB.HashDelete(redisKey, hashField);}else{return false;}}/// <summary>/// 从 hash 中移除指定字段/// </summary>/// <param name="redisKey">键</param>/// <param name="hashFields">字段</param>/// <returns>返回结果(-1:表示失败)</returns>public long DeleteHash(string redisKey, IEnumerable<string> hashFields){if (ConnetStatus){var fields = hashFields.Select(x => (RedisValue)x);return _DB.HashDelete(redisKey, fields.ToArray());}else{return -1;}}/// <summary>/// 在 hash 设定值/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <param name="value">值</param>/// <returns>返回结果(true:表示成功)</returns>public bool SetHash(string redisKey, string hashField, string value){if (ConnetStatus){return _DB.HashSet(redisKey, hashField, value);}else{return false;}}/// <summary>/// 在 hash 中设定值/// </summary>/// <param name="redisKey">键</param>/// <param name="hashFields">字段容器</param>public void SetHash(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields){if (ConnetStatus){var entries = hashFields.Select(x => new HashEntry(x.Key, x.Value));_DB.HashSet(redisKey, entries.ToArray());}}/// <summary>/// 在 hash 中获取值/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <returns>返回结果</returns>public string GetHash(string redisKey, string hashField){if (ConnetStatus){return _DB.HashGet(redisKey, hashField);}else{return null;}}/// <summary>/// 在hash获取值/// </summary>/// <param name="redisKey">键</param>/// <param name="hashFields">字段</param>/// <returns>返回结果</returns>public IEnumerable<string> GetHash(string redisKey, IEnumerable<string> hashFields){if (ConnetStatus){var fields = hashFields.Select(x => (RedisValue)x);return ConvertStrings(_DB.HashGet(redisKey, fields.ToArray()));}else{return null;}}/// <summary>/// 从 hash 返回所有的字段值/// </summary>/// <param name="redisKey">键</param>/// <returns>返回结果</returns>public IEnumerable<string> HashKeys(string redisKey){if (ConnetStatus){return ConvertStrings(_DB.HashKeys(redisKey));}else{return null;}}/// <summary>/// 根据键获取hash中的所有值/// </summary>/// <param name="redisKey">键</param>/// <returns>返回hash结果</returns>public IEnumerable<string> HashValues(string redisKey){if (ConnetStatus){return ConvertStrings(_DB.HashValues(redisKey));}else{return null;}}/// <summary>/// 在 hash 设定值(序列化)/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <param name="redisValue">值</param>/// <param name="serializeType">序列化的类型(默认是Json)</param>/// <returns>返回结果(true:表示成功)</returns>public bool SetObjHash<T>(string redisKey, string hashField, T redisValue,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:var binaryValue = Serialize(redisValue);return _DB.HashSet(redisKey, hashField, binaryValue);case SerializeType.Json:var jsonValue = SerializeJson(redisValue);return _DB.HashSet(redisKey, hashField, jsonValue);default:return false;}}else{return false;}}/// <summary>/// 在 hash 中获取值(反序列化)/// </summary>/// <param name="redisKey"></param>/// <param name="hashField"></param>/// <param name="serializeType">序列化的类型(默认是Json)</param>/// <returns></returns>public T GetObjHash<T>(string redisKey, string hashField,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(_DB.HashGet(redisKey, hashField));case SerializeType.Json:return DeserializeJson<T>(_DB.HashGet(redisKey, hashField));default:return default(T);}}else{return default(T);}}#endregion#region   异步方式/// <summary>/// 判断该字段是否存在hash中(异步方式)/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <returns>返回结果(true:表示存在)</returns>public async Task<bool> ExistsHashOfAsync(string redisKey, string hashField){if (ConnetStatus){return await _DB.HashExistsAsync(redisKey, hashField);}else{return false;}}/// <summary>/// 从hash中移除指定字段/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> DeleteHashOfAsync(string redisKey, string hashField){if (ConnetStatus){return await _DB.HashDeleteAsync(redisKey, hashField);}else{return false;}}/// <summary>/// 从hash中移除指定字段/// </summary>/// <param name="redisKey">键</param>/// <param name="hashFields">字段</param>/// <returns>返回删除结果(-1 表示失败)</returns>public async Task<long> DeleteHashOfAsync(string redisKey, IEnumerable<string> hashFields){if (ConnetStatus){var fields = hashFields.Select(x => (RedisValue)x);return await _DB.HashDeleteAsync(redisKey, fields.ToArray());}else{return -1;}}/// <summary>/// 在 hash 设定值/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <param name="value">值</param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> SetHashOfAsync(string redisKey, string hashField, string value){if (ConnetStatus){return await _DB.HashSetAsync(redisKey, hashField, value);}else{return false;}}/// <summary>/// 在 hash 中设定值/// </summary>/// <param name="redisKey"></param>/// <param name="hashFields"></param>public async Task SetHashOfAsync(string redisKey, IEnumerable<KeyValuePair<string, string>> hashFields){if (ConnetStatus){var entries = hashFields.Select(x => new HashEntry(x.Key, x.Value));await _DB.HashSetAsync(redisKey, entries.ToArray());}else{return;}}/// <summary>/// 在 hash 中获取值/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <returns>返回结果</returns>public async Task<string> GetHashOfAsync(string redisKey, string hashField){if (ConnetStatus){return await _DB.HashGetAsync(redisKey, hashField);}else{return null;}}/// <summary>/// 在 hash 中获取值/// </summary>/// <param name="redisKey">键</param>/// <param name="hashFields">字段</param>/// <param name="value">值</param>/// <returns>返回结果</returns>public async Task<IEnumerable<string>> GetHashOfAsync(string redisKey, IEnumerable<string> hashFields,string value){if (ConnetStatus){var fields = hashFields.Select(x => (RedisValue)x);return ConvertStrings(await _DB.HashGetAsync(redisKey, fields.ToArray()));}else{return null;}}/// <summary>/// 从 hash 返回所有的字段值/// </summary>/// <param name="redisKey">键</param>/// <returns>返回对应的hash字段值</returns>public async Task<IEnumerable<string>> HashKeysOfAsync(string redisKey){if (ConnetStatus){return ConvertStrings(await _DB.HashKeysAsync(redisKey));}else{return null;}}/// <summary>/// 返回 hash 中的所有值/// </summary>/// <param name="redisKey">键</param>/// <returns>返回hash中的所有值</returns>public async Task<IEnumerable<string>> HashValuesAsync(string redisKey){if (ConnetStatus){return ConvertStrings(await _DB.HashValuesAsync(redisKey));}else{return null;}}/// <summary>/// 在 hash 设定值(序列化)/// </summary>/// <param name="redisKey">键</param>/// <param name="hashField">字段</param>/// <param name="value">值</param>/// <param name="serializeType">序列化的类型(默认是Json)</param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> SetObjHashAsync<T>(string redisKey, string hashField, T value,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:var binaryValue = Serialize(value);return await _DB.HashSetAsync(redisKey, hashField, binaryValue);case SerializeType.Json:var jsonValue = SerializeJson(value);return await _DB.HashSetAsync(redisKey, hashField, jsonValue);default:return false;}}else{return false;}}/// <summary>/// 在 hash 中获取值(反序列化)/// </summary>/// <param name="redisKey"></param>/// <param name="hashField"></param>/// <param name="serializeType">序列化的类型(默认是Json)</param>/// <returns></returns>public async Task<T> GetObjHashAsync<T>(string redisKey, string hashField,SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(await _DB.HashGetAsync(redisKey, hashField));case SerializeType.Json:return DeserializeJson<T>(await _DB.HashGetAsync(redisKey, hashField));default:return default(T);}}else{return default(T);}}#endregion#endregion#region 4、List操作#region   同步方式/// <summary>/// 移除并返回存储在该键列表的第一个元素/// </summary>/// <param name="redisKey">键</param>/// <returns></returns>public string PopFirtKeyOfList(string redisKey){if (ConnetStatus){return _DB.ListLeftPop(redisKey);}else{return null;}}/// <summary>/// 移除并返回存储在该键列表的最后一个元素/// </summary>/// <param name="redisKey">键</param>/// <returns></returns>public string PopLastKeyOfList(string redisKey){if (ConnetStatus){return _DB.ListRightPop(redisKey);}else{return null;}}/// <summary>/// 移除列表指定键上与该值相同的元素/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public long PopSameKeyOfList(string redisKey, string redisValue){if (ConnetStatus){return _DB.ListRemove(redisKey, redisValue);}else{return -1;}}/// <summary>/// 在列表尾部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public long PushKeyOfListLast(string redisKey, string redisValue){if (ConnetStatus){return _DB.ListRightPush(redisKey, redisValue);}else{return -1;}}/// <summary>/// 在列表头部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public long PushKeyOfListFirst(string redisKey, string redisValue){if (ConnetStatus){return _DB.ListLeftPush(redisKey, redisValue);}else{return -1;}}/// <summary>/// 返回列表上该键的长度,如果不存在,返回 0/// </summary>/// <param name="redisKey">键</param>/// <returns>返回结果(-1 表示失败)</returns>public long GetKeyLengthOfList(string redisKey){if (ConnetStatus){return _DB.ListLength(redisKey);}else{return -1;}}/// <summary>/// 返回在该列表上键所对应的元素/// </summary>/// <param name="redisKey">键</param>/// <param name="start">起始点</param>/// <param name="stop">停止点</param>/// <returns></returns>public IEnumerable<string> ListRange(string redisKey, long start = 0L, long stop = -1L){if (ConnetStatus){return ConvertStrings(_DB.ListRange(redisKey, start, stop));}else{return null;}}/// <summary>/// 移除并返回存储在该键列表的第一个元素对象/// </summary>/// <param name="redisKey">键</param>/// <param name="serializeType">序列化类型(默认是Json)</param>/// <returns>返回反序列化后对象</returns>public T PopFirstKeyObjOfList<T>(string redisKey, SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(_DB.ListLeftPop(redisKey));case SerializeType.Json:return DeserializeJson<T>(_DB.ListLeftPop(redisKey));default:return default(T);}}else{return default(T);}}/// <summary>/// 移除并返回存储在该键列表的最后一个元素对象/// </summary>/// <param name="redisKey">键</param>/// <param name="serializeType">序列化类型(默认是Json)</param>/// <returns>返回反序列化后的对象</returns>public T PopLastKeyObjOfList<T>(string redisKey, SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(_DB.ListRightPop(redisKey));case SerializeType.Json:return DeserializeJson<T>(_DB.ListRightPop(redisKey));default:return default(T);}}else{return default(T);}}/// <summary>/// 在列表尾部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey"></param>/// <param name="redisValue"></param>/// <returns>返回结果(-1 表示失败)</returns>public long PushKeyOfListLast<T>(string redisKey, T redisValue){if (ConnetStatus){return _DB.ListRightPush(redisKey, Serialize(redisValue));}else{return -1;}}/// <summary>/// 在列表头部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey"></param>/// <param name="redisValue"></param>/// <returns>返回结果(-1 表示失败)</returns>public long PushKeyOfListHead<T>(string redisKey, T redisValue){if (ConnetStatus){return _DB.ListLeftPush(redisKey, Serialize(redisValue));}else{return -1;}}#endregion#region    异步方式/// <summary>/// 移除并返回存储在该键列表的第一个元素/// </summary>/// <param name="redisKey"></param>/// <returns></returns>public async Task<string> PopFirtKeyOfListAsync(string redisKey){if (ConnetStatus){return await _DB.ListLeftPopAsync(redisKey);}else{return null;}}/// <summary>/// 移除并返回存储在该键列表的最后一个元素/// </summary>/// <param name="redisKey">键</param>/// <returns></returns>public async Task<string> PopLastKeyOfListAsync(string redisKey){if (ConnetStatus){return await _DB.ListRightPopAsync(redisKey);}else{return null;}}/// <summary>/// 移除列表指定键上与该值相同的元素/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> PopSameKeyOfListAsync(string redisKey, string redisValue){if (ConnetStatus){return await _DB.ListRemoveAsync(redisKey, redisValue);}else{return -1;}}/// <summary>/// 在列表尾部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> PushKeyOfListLastAsync(string redisKey, string redisValue){if (ConnetStatus){return await _DB.ListRightPushAsync(redisKey, redisValue);}else{return -1;}}/// <summary>/// 在列表头部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> PushKeyOfListHeadAsync(string redisKey, string redisValue){if (ConnetStatus){return await _DB.ListLeftPushAsync(redisKey, redisValue);}else{return -1;}}/// <summary>/// 返回列表上该键的长度,如果不存在,返回 0/// </summary>/// <param name="redisKey">键</param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> GetKeyLengthOfListAsync(string redisKey){if (ConnetStatus){return await _DB.ListLengthAsync(redisKey);}else{return -1;}}/// <summary>/// 返回在该列表上键所对应的元素/// </summary>/// <param name="redisKey">键</param>/// <param name="start"></param>/// <param name="stop"></param>/// <returns></returns>public async Task<IEnumerable<string>> ListRangeAsync(string redisKey, long start = 0L, long stop = -1L){if (ConnetStatus){var query = await _DB.ListRangeAsync(redisKey, start, stop);return query.Select(x => x.ToString());}else{return null;}}/// <summary>/// 移除并返回存储在该键列表的第一个元素对象/// </summary>/// <param name="redisKey"></param>/// <param name="serializeType">序列化类型(默认是Json)</param>/// <returns>返回反序列化后的对象</returns>public async Task<T> PopFirstKeyObjOfListAsync<T>(string redisKey, SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(await _DB.ListLeftPopAsync(redisKey));case SerializeType.Json:return DeserializeJson<T>(await _DB.ListLeftPopAsync(redisKey));default:return default(T);}}else{return default(T);}}/// <summary>/// 移除并返回存储在该键列表的最后一个元素对象/// </summary>/// <param name="redisKey">键</param>/// <param name="serializeType">序列化类型(默认是Json)</param>/// <returns>返回反序列化后的对象</returns>public async Task<T> PopLastKeyObjOfListAsync<T>(string redisKey, SerializeType serializeType = SerializeType.Json){if (ConnetStatus){switch (serializeType){case SerializeType.Binary:return Deserialize<T>(await _DB.ListRightPopAsync(redisKey));case SerializeType.Json:return DeserializeJson<T>(await _DB.ListRightPopAsync(redisKey));default:return default(T);}}else{return default(T);}}/// <summary>/// 在列表尾部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> PushKeyOfListLastAsync<T>(string redisKey, T redisValue){if (ConnetStatus){return await _DB.ListRightPushAsync(redisKey, Serialize(redisValue));}else{return -1;}}/// <summary>/// 在列表头部插入值。如果键不存在,先创建再插入值/// </summary>/// <param name="redisKey">键</param>/// <param name="redisValue">值</param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> PushKeyOfListHeadAsync<T>(string redisKey, T redisValue){if (ConnetStatus){return await _DB.ListLeftPushAsync(redisKey, Serialize(redisValue));}else{return -1;}}#endregion#endregion#region 5、SortedSet操作#region   同步方式/// <summary>/// SortedSet 新增/// </summary>/// <param name="redisKey">键</param>/// <param name="member"></param>/// <param name="score"></param>/// <returns></returns>public bool SortedSetAdd(string redisKey, string member, double score){if (ConnetStatus){return _DB.SortedSetAdd(redisKey, member, score);}else{return false;}}/// <summary>/// 在有序集合中返回指定范围的元素,默认情况下从低到高/// </summary>/// <param name="redisKey"></param>/// <param name="start"></param>/// <param name="stop"></param>/// <param name="order"></param>/// <returns></returns>public IEnumerable<string> SortedSetRangeByRank(string redisKey, long start = 0L, long stop = -1L,OrderType order = OrderType.Asc){if (ConnetStatus){return _DB.SortedSetRangeByRank(redisKey, start, stop, (Order)order).Select(x => x.ToString());}else{return null;}}/// <summary>/// 返回有序集合的元素个数/// </summary>/// <param name="redisKey"></param>/// <returns>返回结果(-1 表示失败)</returns>public long SortedSetLength(string redisKey){if (ConnetStatus){return _DB.SortedSetLength(redisKey);}else{return -1;}}/// <summary>/// 返回有序集合的元素个数/// </summary>/// <param name="redisKey"></param>/// <param name="memebr"></param>/// <returns>返回结果(true:表示成功)</returns>public bool SortedSetLength(string redisKey, string memebr){if (ConnetStatus){return _DB.SortedSetRemove(redisKey, memebr);}else{return false;}}/// <summary>/// SortedSet 新增/// </summary>/// <param name="redisKey"></param>/// <param name="member"></param>/// <param name="score"></param>/// <returns>返回结果(true:表示成功)</returns>public bool SortedSetAdd<T>(string redisKey, T member, double score){if (ConnetStatus){var json = Serialize(member);return _DB.SortedSetAdd(redisKey, json, score);}else{return false;}}/// <summary>/// 增量的得分排序的集合中的成员存储键值键按增量/// </summary>/// <param name="redisKey"></param>/// <param name="member"></param>/// <param name="value"></param>/// <returns>返回结果(-1 表示失败)</returns>public double SortedSetIncrement(string redisKey, string member, double value = 1){if (ConnetStatus){return _DB.SortedSetIncrement(redisKey, member, value);}else{return -1;}}#endregion#region  异步方式/// <summary>/// SortedSet 新增/// </summary>/// <param name="redisKey"></param>/// <param name="member"></param>/// <param name="score"></param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> SortedSetAddAsync(string redisKey, string member, double score){if (ConnetStatus){return await _DB.SortedSetAddAsync(redisKey, member, score);}else{return false;}}/// <summary>/// 在有序集合中返回指定范围的元素,默认情况下从低到高。/// </summary>/// <param name="redisKey"></param>/// <returns></returns>public async Task<IEnumerable<string>> SortedSetRangeByRankAsync(string redisKey){if (ConnetStatus){return ConvertStrings(await _DB.SortedSetRangeByRankAsync(redisKey));}else{return null;}}/// <summary>/// 返回有序集合的元素个数/// </summary>/// <param name="redisKey"></param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> SortedSetLengthAsync(string redisKey){if (ConnetStatus){return await _DB.SortedSetLengthAsync(redisKey);}else{return -1;}}/// <summary>/// 返回有序集合的元素个数/// </summary>/// <param name="redisKey"></param>/// <param name="memebr"></param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> SortedSetRemoveAsync(string redisKey, string memebr){if (ConnetStatus){return await _DB.SortedSetRemoveAsync(redisKey, memebr);}else{return false;}}/// <summary>/// SortedSet 新增/// </summary>/// <param name="redisKey"></param>/// <param name="member"></param>/// <param name="score"></param>/// <returns></returns>public async Task<bool> SortedSetAddAsync<T>(string redisKey, T member, double score){if (ConnetStatus){var json = Serialize(member);return await _DB.SortedSetAddAsync(redisKey, json, score);}else{return false;}}/// <summary>/// 增量的得分排序的集合中的成员存储键值键按增量/// </summary>/// <param name="redisKey"></param>/// <param name="member"></param>/// <param name="value"></param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<double> SortedSetIncrementAsync(string redisKey, string member, double value = 1){if (ConnetStatus){return await _DB.SortedSetIncrementAsync(redisKey, member, value);}else{return -1;}}#endregion/// <summary>/// Redis 排序类型/// </summary>public enum OrderType{Asc,Desc}#endregion#region 6、Key操作#region   同步方式/// <summary>/// 删除指定Key/// </summary>/// <param name="redisKey">键</param>/// <returns>返回结果(true:表示成功)</returns>public bool DeleteKey(string redisKey){if (ConnetStatus){return _DB.KeyDelete(redisKey);}else{return false;}}/// <summary>/// 删除指定Key列表/// </summary>/// <param name="redisKeys">键容器</param>/// <returns>移除指定键的数量(-1:表示失败)</returns>public long DeleteKey(IEnumerable<string> redisKeys){if (ConnetStatus){var keys = redisKeys.Select(x => (RedisKey)x);return _DB.KeyDelete(keys.ToArray());}else{return -1;}}/// <summary>/// 检查Key是否存在/// </summary>/// <param name="redisKey">键</param>/// <returns>返回结果(true:表示成功)</returns>public bool ExistsKey(string redisKey){if (ConnetStatus){return _DB.KeyExists(redisKey);}else{return false;}}/// <summary>/// 重命名Key/// </summary>/// <param name="redisKey">原来的键</param>/// <param name="redisNewKey">新的键名</param>/// <returns>返回结果(true:表示成功)</returns>public bool RenameKey(string redisKey, string redisNewKey){if (ConnetStatus){return _DB.KeyRename(redisKey, redisNewKey);}else{return false;}}/// <summary>/// 设置 Key 的时间/// </summary>/// <param name="redisKey">键</param>/// <param name="expiry">时间间隔</param>/// <returns>返回结果(true:表示成功)</returns>public bool SetKeyExpire(string redisKey, TimeSpan? expiry){if (ConnetStatus){return _DB.KeyExpire(redisKey, expiry);}else{return false;}}#endregion#region   异步方式/// <summary>/// 移除指定 Key/// </summary>/// <param name="redisKey">键</param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> DeleteKeyAsync(string redisKey){if (ConnetStatus){return await _DB.KeyDeleteAsync(redisKey);}else{return false;}}/// <summary>/// 删除指定 Key 列表/// </summary>/// <param name="redisKeys">键</param>/// <returns>返回结果(-1 表示失败)</returns>public async Task<long> DeleteKeyAsync(IEnumerable<string> redisKeys){if (ConnetStatus){var keys = redisKeys.Select(x => (RedisKey)x);return await _DB.KeyDeleteAsync(keys.ToArray());}else{return -1;}}/// <summary>/// 检查 Key 是否存在/// </summary>/// <param name="redisKey">键</param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> ExistsKeyAsync(string redisKey){if (ConnetStatus){return await _DB.KeyExistsAsync(redisKey);}else{return false;}}/// <summary>/// 重命名 Key/// </summary>/// <param name="redisKey">旧的键名称</param>/// <param name="redisNewKey">新的键名称</param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> RenameKeyAsync(string redisKey, string redisNewKey){if (ConnetStatus){return await _DB.KeyRenameAsync(redisKey, redisNewKey);}else{return false;}}/// <summary>/// 设置 Key 的时间/// </summary>/// <param name="redisKey">键</param>/// <param name="expiry">间隔时间</param>/// <returns>返回结果(true:表示成功)</returns>public async Task<bool> SetKeyExpireAsync(string redisKey, TimeSpan? expiry){if (ConnetStatus){return await _DB.KeyExpireAsync(redisKey, expiry);}else{return false;}}#endregion#endregion#region 7、发布订阅#region   同步方式/// <summary>/// 订阅/// </summary>/// <param name="channel"></param>/// <param name="handle"></param>public void Subscribe(RedisChannel channel, Action<RedisChannel, RedisValue> handle){var sub = _ConnMultiplexer.GetSubscriber();sub.Subscribe(channel, handle);}/// <summary>/// 发布/// </summary>/// <param name="channel"></param>/// <param name="message"></param>/// <returns></returns>public long Publish(RedisChannel channel, RedisValue message){var sub = _ConnMultiplexer.GetSubscriber();return sub.Publish(channel, message);}/// <summary>/// 发布(使用序列化)/// </summary>/// <typeparam name="T"></typeparam>/// <param name="channel"></param>/// <param name="message"></param>/// <returns></returns>public long Publish<T>(RedisChannel channel, T message){var sub = _ConnMultiplexer.GetSubscriber();return sub.Publish(channel, Serialize(message));}#endregion#region 异步方式/// <summary>/// 订阅/// </summary>/// <param name="channel"></param>/// <param name="handle"></param>public async Task SubscribeAsync(RedisChannel channel, Action<RedisChannel, RedisValue> handle){var sub = _ConnMultiplexer.GetSubscriber();await sub.SubscribeAsync(channel, handle);}/// <summary>/// 发布/// </summary>/// <param name="channel"></param>/// <param name="message"></param>/// <returns></returns>public async Task<long> PublishAsync(RedisChannel channel, RedisValue message){var sub = _ConnMultiplexer.GetSubscriber();return await sub.PublishAsync(channel, message);}/// <summary>/// 发布(使用序列化)/// </summary>/// <typeparam name="T"></typeparam>/// <param name="channel"></param>/// <param name="message"></param>/// <returns></returns>public async Task<long> PublishAsync<T>(RedisChannel channel, T message){var sub = _ConnMultiplexer.GetSubscriber();return await sub.PublishAsync(channel, Serialize(message));}#endregion#endregion#region   私有方法/// <summary>/// 获取到连接的Redis对象/// </summary>/// <returns></returns>private IConnectionMultiplexer GetConnectRedisMultiplexer(){if (_ConnMultiplexer == null || !_ConnMultiplexer.IsConnected){lock (_Locker){if (_ConnMultiplexer == null || !_ConnMultiplexer.IsConnected){_ConnMultiplexer = ConnectionMultiplexer.Connect(_ConnectStr);}}}return _ConnMultiplexer;}#region 注册事件/// <summary>/// 添加注册事件/// </summary>private static void AddRegisterEvent(){_ConnMultiplexer.ConnectionRestored += ConnMultiplexer_ConnectionRestored;_ConnMultiplexer.ConnectionFailed += ConnMultiplexer_ConnectionFailed;_ConnMultiplexer.ErrorMessage += ConnMultiplexer_ErrorMessage;_ConnMultiplexer.ConfigurationChanged += ConnMultiplexer_ConfigurationChanged;_ConnMultiplexer.HashSlotMoved += ConnMultiplexer_HashSlotMoved;_ConnMultiplexer.InternalError += ConnMultiplexer_InternalError;_ConnMultiplexer.ConfigurationChangedBroadcast += ConnMultiplexer_ConfigurationChangedBroadcast;}/// <summary>/// 重新配置广播时(通常意味着主从同步更改)/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private static void ConnMultiplexer_ConfigurationChangedBroadcast(object sender, EndPointEventArgs e){Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChangedBroadcast)}: {e.EndPoint}");}/// <summary>/// 发生内部错误时(主要用于调试)/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private static void ConnMultiplexer_InternalError(object sender, InternalErrorEventArgs e){Console.WriteLine($"{nameof(ConnMultiplexer_InternalError)}: {e.Exception}");}/// <summary>/// 更改集群时/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private static void ConnMultiplexer_HashSlotMoved(object sender, HashSlotMovedEventArgs e){Console.WriteLine($"{nameof(ConnMultiplexer_HashSlotMoved)}: {nameof(e.OldEndPoint)}-{e.OldEndPoint} To {nameof(e.NewEndPoint)}-{e.NewEndPoint}, ");}/// <summary>/// 配置更改时/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private static void ConnMultiplexer_ConfigurationChanged(object sender, EndPointEventArgs e){Console.WriteLine($"{nameof(ConnMultiplexer_ConfigurationChanged)}: {e.EndPoint}");}/// <summary>/// 发生错误时/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private static void ConnMultiplexer_ErrorMessage(object sender, RedisErrorEventArgs e){Console.WriteLine($"{nameof(ConnMultiplexer_ErrorMessage)}: {e.Message}");}/// <summary>/// 物理连接失败时/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private static void ConnMultiplexer_ConnectionFailed(object sender, ConnectionFailedEventArgs e){Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionFailed)}: {e.Exception}");}/// <summary>/// 建立物理连接时/// </summary>/// <param name="sender"></param>/// <param name="e"></param>private static void ConnMultiplexer_ConnectionRestored(object sender, ConnectionFailedEventArgs e){Console.WriteLine($"{nameof(ConnMultiplexer_ConnectionRestored)}: {e.Exception}");}#endregion 注册事件/// <summary>/// 转换为字符串/// </summary>/// <typeparam name="T">数据类型</typeparam>/// <param name="list">数据列表</param>/// <returns>返回转为字符串后的数据列表</returns>private static IEnumerable<string> ConvertStrings<T>(IEnumerable<T> list) where T : struct{if (list == null) throw new ArgumentNullException(nameof(list));return list.Select(x => x.ToString());}/// <summary>/// 序列化(二进制)/// </summary>/// <param name="obj"></param>/// <returns></returns>private static byte[] Serialize(object obj){if (obj == null)return null;string jsonString = JsonConvert.SerializeObject(obj);byte[] data = Encoding.UTF8.GetBytes(jsonString);return data;}/// <summary>/// 反序列化(二进制)/// </summary>/// <typeparam name="T"></typeparam>/// <param name="data"></param>/// <returns></returns>private static T Deserialize<T>(byte[] data){if (data == null)return default(T);string json = System.Text.Encoding.UTF8.GetString(data);T result = JsonConvert.DeserializeObject<T>(json);return result;}/// <summary>/// 序列化对象为Json字符串/// </summary>/// <typeparam name="T">实体类型</typeparam>/// <param name="obj">实体对象</param>/// <returns>返回序列化的字符串</returns>private static string SerializeJson<T>(T obj){string tmp = null;if (obj != null){tmp = JsonConvert.SerializeObject(obj);}return tmp;}/// <summary>/// 反序列化Json字符串为对象/// </summary>/// <typeparam name="T">实体类型</typeparam>/// <param name="strjson">字符串</param>/// <returns></returns>private static T DeserializeJson<T>(string strjson){T tmp = default(T);if (!string.IsNullOrEmpty(strjson)){tmp = JsonConvert.DeserializeObject<T>(strjson);}return tmp;}#endregion}
}

3、帮助类使用

  • 此处的地址请换成你 redis 的地址,密码换成你自己 redis 的密码
namespace ConsoleMyRedis
{internal class Program{static async Task Main(string[] args){// 创建 RedisHelper 实例string connectionString = "192.168.119.170:6379,password=123123456"; // 根据您的 Redis 服务器配置替换连接字符串RedisHelper redisHelper = new RedisHelper(connectionString);// 1. 设置连接字符串、选择数据库redisHelper.SelectDB(0);// 2. String 操作Console.WriteLine("String 操作:");await redisHelper.SetStringOfAsync("myKey", "myValue");string value = await redisHelper.GetStringOfAsync("myKey");Console.WriteLine($"获取到的值: {value}");// 保存多个键值对var keyValuePairs = new List<KeyValuePair<string, string>>{new KeyValuePair<string, string>("key1", "value1"),new KeyValuePair<string, string>("key2", "value2")};bool setResult = await redisHelper.SetStringOfAsync(keyValuePairs);Console.WriteLine($"多个键值对保存结果: {setResult}");// 存储和获取对象var myObject = new { Name = "Alice", Age = 30 };await redisHelper.SetObjStringOfAsync("myObjectKey", myObject);var retrievedObject = await redisHelper.GetObjStringOfAsync<dynamic>("myObjectKey");Console.WriteLine($"获取的对象 - Name: {retrievedObject.Name}, Age: {retrievedObject.Age}");// 3. Hash 操作Console.WriteLine("\nHash 操作:");await redisHelper.SetHashOfAsync("myHash", "field1", "value1");string hashValue = await redisHelper.GetHashOfAsync("myHash", "field1");Console.WriteLine($"获取 Hash 值: {hashValue}");// 设置多个字段var hashFields = new List<KeyValuePair<string, string>>{new KeyValuePair<string, string>("field2", "value2"),new KeyValuePair<string, string>("field3", "value3")};await redisHelper.SetHashOfAsync("myHash", hashFields);var allHashValues = await redisHelper.HashValuesAsync("myHash");Console.WriteLine($"所有 Hash 值: {string.Join(", ", allHashValues)}");// 4. List 操作Console.WriteLine("\nList 操作:");await redisHelper.PushKeyOfListLastAsync("myList", "item1");await redisHelper.PushKeyOfListLastAsync("myList", "item2");string firstItem = await redisHelper.PopFirtKeyOfListAsync("myList");Console.WriteLine($"移除的第一个元素: {firstItem}");var allListItems = await redisHelper.ListRangeAsync("myList");Console.WriteLine($"列表中的所有元素: {string.Join(", ", allListItems)}");// 5. SortedSet 操作Console.WriteLine("\nSortedSet 操作:");await redisHelper.SortedSetAddAsync("mySortedSet", "member1", 1.0);await redisHelper.SortedSetAddAsync("mySortedSet", "member2", 2.0);var sortedSetMembers = await redisHelper.SortedSetRangeByRankAsync("mySortedSet");Console.WriteLine($"有序集合中的元素: {string.Join(", ", sortedSetMembers)}");// 6. Key 操作Console.WriteLine("\nKey 操作:");bool exists = redisHelper.ExistsKey("myKey");Console.WriteLine($"Key 是否存在: {exists}");await redisHelper.RenameKeyAsync("myKey", "myRenamedKey");exists = redisHelper.ExistsKey("myRenamedKey");Console.WriteLine($"重命名后的 Key 是否存在: {exists}");// 7. 发布订阅Console.WriteLine("\n发布订阅:");redisHelper.Subscribe("myChannel", (channel, message) =>{Console.WriteLine($"接收到消息: {message} 在频道: {channel}");});// 发布信息long publishResult = await redisHelper.PublishAsync("myChannel", "Hello, Redis!");Console.WriteLine($"消息发布结果: {publishResult}");// 确保订阅持久化,以防止程序提前退出Console.WriteLine("按任意键继续...");Console.ReadKey();}}
}

4、运行结果

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