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Vue3从入门到精通: 4.4 复杂状态管理模式与架构设计

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复杂状态管理模式与架构设计

🎯 学习目标

通过本文,你将深入掌握:

  • 企业级状态管理的架构模式
  • 状态机和有限状态机的应用
  • 事件驱动的状态管理设计
  • 微前端环境下的状态共享策略
  • 大型应用的状态管理最佳实践

🏛️ 企业级状态管理架构

分层状态管理架构

在大型企业应用中,状态管理需要采用分层架构来处理不同层次的复杂性:

// 状态管理分层架构
/*
┌─────────────────────────────────────┐
│           UI Layer (组件层)          │
├─────────────────────────────────────┤
│        Business Logic Layer         │
│           (业务逻辑层)               │
├─────────────────────────────────────┤
│         Domain Layer (领域层)        │
├─────────────────────────────────────┤
│      Infrastructure Layer           │
│         (基础设施层)                 │
└─────────────────────────────────────┘
*/// 1. 基础设施层 - 数据访问和外部服务
class DataAccessLayer {constructor() {this.cache = new Map()this.apiClient = createApiClient()}async fetchEntity(entityType, id, options = {}) {const cacheKey = `${entityType}:${id}`// 缓存策略if (options.useCache && this.cache.has(cacheKey)) {const cached = this.cache.get(cacheKey)if (Date.now() - cached.timestamp < options.cacheTimeout) {return cached.data}}try {const data = await this.apiClient.get(`/${entityType}/${id}`)// 更新缓存this.cache.set(cacheKey, {data,timestamp: Date.now()})return data} catch (error) {throw new DataAccessError(`Failed to fetch ${entityType}:${id}`, error)}}async saveEntity(entityType, data) {try {const result = await this.apiClient.post(`/${entityType}`, data)// 清理相关缓存this.invalidateCache(entityType)return result} catch (error) {throw new DataAccessError(`Failed to save ${entityType}`, error)}}invalidateCache(pattern) {for (const key of this.cache.keys()) {if (key.includes(pattern)) {this.cache.delete(key)}}}
}// 2. 领域层 - 业务实体和规则
class DomainEntity {constructor(data) {this.id = data.idthis.createdAt = data.createdAtthis.updatedAt = data.updatedAtthis.version = data.version || 1}// 领域方法validate() {throw new Error('Subclasses must implement validate method')}// 乐观锁检查checkVersion(expectedVersion) {if (this.version !== expectedVersion) {throw new ConcurrencyError('Entity has been modified by another user')}}// 生成领域事件generateEvent(eventType, payload) {return {id: generateId(),type: eventType,entityId: this.id,entityType: this.constructor.name,payload,timestamp: Date.now(),version: this.version}}
}class User extends DomainEntity {constructor(data) {super(data)this.name = data.namethis.email = data.emailthis.role = data.rolethis.status = data.status || 'active'}validate() {const errors = []if (!this.name || this.name.trim().length < 2) {errors.push('Name must be at least 2 characters')}if (!this.email || !this.isValidEmail(this.email)) {errors.push('Valid email is required')}if (!['admin', 'user', 'guest'].includes(this.role)) {errors.push('Invalid role')}if (errors.length > 0) {throw new ValidationError(errors)}}isValidEmail(email) {return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email)}// 业务方法activate() {if (this.status === 'active') {throw new BusinessRuleError('User is already active')}this.status = 'active'this.version++return this.generateEvent('UserActivated', {userId: this.id,previousStatus: 'inactive'})}deactivate() {if (this.status === 'inactive') {throw new BusinessRuleError('User is already inactive')}this.status = 'inactive'this.version++return this.generateEvent('UserDeactivated', {userId: this.id,previousStatus: 'active'})}changeRole(newRole) {const oldRole = this.rolethis.role = newRolethis.version++return this.generateEvent('UserRoleChanged', {userId: this.id,oldRole,newRole})}
}// 3. 业务逻辑层 - 应用服务和用例
class UserService {constructor(dataAccess, eventBus) {this.dataAccess = dataAccessthis.eventBus = eventBus}async createUser(userData) {// 业务规则验证await this.validateUniqueEmail(userData.email)// 创建领域实体const user = new User({...userData,id: generateId(),createdAt: new Date(),updatedAt: new Date()})// 验证实体user.validate()// 保存到数据层const savedUser = await this.dataAccess.saveEntity('users', user)// 发布领域事件this.eventBus.publish('UserCreated', {userId: savedUser.id,userData: savedUser})return savedUser}async updateUser(userId, updateData, expectedVersion) {// 获取现有用户const existingUser = await this.dataAccess.fetchEntity('users', userId)const user = new User(existingUser)// 检查并发冲突user.checkVersion(expectedVersion)// 应用更新Object.assign(user, updateData)user.updatedAt = new Date()user.validate()// 保存更新const updatedUser = await this.dataAccess.saveEntity('users', user)// 发布事件this.eventBus.publish('UserUpdated', {userId,updateData,previousVersion: expectedVersion})return updatedUser}async validateUniqueEmail(email) {const existingUser = await this.dataAccess.fetchEntity('users', null, {filter: { email }})if (existingUser) {throw new BusinessRuleError('Email already exists')}}
}// 4. UI层 - Pinia Store集成
export const useUserStore = defineStore('user', () => {const dataAccess = new DataAccessLayer()const eventBus = useEventBus()const userService = new UserService(dataAccess, eventBus)// 状态const users = ref([])const currentUser = ref(null)const loading = ref(false)const error = ref(null)// 操作const createUser = async (userData) => {loading.value = trueerror.value = nulltry {const newUser = await userService.createUser(userData)users.value.push(newUser)return newUser} catch (err) {error.value = errthrow err} finally {loading.value = false}}const updateUser = async (userId, updateData, expectedVersion) => {loading.value = trueerror.value = nulltry {const updatedUser = await userService.updateUser(userId, updateData, expectedVersion)const index = users.value.findIndex(u => u.id === userId)if (index > -1) {users.value[index] = updatedUser}if (currentUser.value?.id === userId) {currentUser.value = updatedUser}return updatedUser} catch (err) {error.value = errthrow err} finally {loading.value = false}}return {users: readonly(users),currentUser: readonly(currentUser),loading: readonly(loading),error: readonly(error),createUser,updateUser}
})

状态机模式的应用

状态机是处理复杂业务流程的强大工具:

// 状态机实现
class StateMachine {constructor(config) {this.states = config.statesthis.transitions = config.transitionsthis.currentState = config.initialthis.context = config.context || {}this.listeners = new Map()}// 状态转换transition(event, payload = {}) {const currentStateConfig = this.states[this.currentState]const transition = currentStateConfig.on?.[event]if (!transition) {throw new Error(`No transition for event '${event}' from state '${this.currentState}'`)}// 执行守卫条件if (transition.guard && !transition.guard(this.context, payload)) {throw new Error(`Transition guard failed for '${event}'`)}const previousState = this.currentState// 执行退出动作if (currentStateConfig.exit) {currentStateConfig.exit(this.context, payload)}// 更新状态this.currentState = transition.target// 执行转换动作if (transition.action) {transition.action(this.context, payload)}// 执行进入动作const newStateConfig = this.states[this.currentState]if (newStateConfig.entry) {newStateConfig.entry(this.context, payload)}// 通知监听器this.emit('transition', {from: previousState,to: this.currentState,event,payload})return this.currentState}// 检查是否可以执行转换canTransition(event) {const currentStateConfig = this.states[this.currentState]return !!currentStateConfig.on?.[event]}// 获取可用的事件getAvailableEvents() {const currentStateConfig = this.states[this.currentState]return Object.keys(currentStateConfig.on || {})}// 事件监听on(event, listener) {if (!this.listeners.has(event)) {this.listeners.set(event, [])}this.listeners.get(event).push(listener)}emit(event, data) {const listeners = this.listeners.get(event) || []listeners.forEach(listener => listener(data))}
}// 订单状态机示例
const createOrderStateMachine = (orderId) => {return new StateMachine({initial: 'draft',context: {orderId,items: [],totalAmount: 0,paymentMethod: null},states: {draft: {entry: (context) => {console.log(`Order ${context.orderId} created as draft`)},on: {ADD_ITEM: {target: 'draft',action: (context, payload) => {context.items.push(payload.item)context.totalAmount += payload.item.price * payload.item.quantity}},SUBMIT: {target: 'pending_payment',guard: (context) => context.items.length > 0,action: (context) => {console.log(`Order ${context.orderId} submitted for payment`)}}}},pending_payment: {entry: (context) => {// 创建支付会话console.log(`Creating payment session for order ${context.orderId}`)},on: {PAYMENT_SUCCESS: {target: 'paid',action: (context, payload) => {context.paymentMethod = payload.paymentMethodconsole.log(`Payment successful for order ${context.orderId}`)}},PAYMENT_FAILED: {target: 'payment_failed',action: (context, payload) => {context.paymentError = payload.error}},CANCEL: {target: 'cancelled'}}},paid: {entry: (context) => {// 触发履行流程console.log(`Starting fulfillment for order ${context.orderId}`)},on: {START_FULFILLMENT: {target: 'fulfilling'},REFUND: {target: 'refunding',guard: (context) => {// 检查退款条件return context.totalAmount > 0}}}},fulfilling: {on: {SHIP: {target: 'shipped',action: (context, payload) => {context.trackingNumber = payload.trackingNumber}},FULFILLMENT_FAILED: {target: 'fulfillment_failed'}}},shipped: {on: {DELIVER: {target: 'delivered'},RETURN_REQUESTED: {target: 'return_pending'}}},delivered: {// 最终状态},cancelled: {// 最终状态},payment_failed: {on: {RETRY_PAYMENT: {target: 'pending_payment'},CANCEL: {target: 'cancelled'}}},fulfillment_failed: {on: {RETRY_FULFILLMENT: {target: 'fulfilling'},REFUND: {target: 'refunding'}}},return_pending: {on: {APPROVE_RETURN: {target: 'refunding'},REJECT_RETURN: {target: 'delivered'}}},refunding: {on: {REFUND_COMPLETE: {target: 'refunded'}}},refunded: {// 最终状态}}})
}// 在Pinia Store中使用状态机
export const useOrderStore = defineStore('order', () => {const orders = ref(new Map())const stateMachines = ref(new Map())// 创建订单const createOrder = (orderData) => {const orderId = generateId()const order = {id: orderId,...orderData,status: 'draft',createdAt: new Date()}// 创建状态机const stateMachine = createOrderStateMachine(orderId)// 监听状态变化stateMachine.on('transition', ({ from, to, event, payload }) => {// 更新订单状态const order = orders.value.get(orderId)if (order) {order.status = toorder.updatedAt = new Date()}// 发布事件eventBus.publish('OrderStatusChanged', {orderId,from,to,event,payload})})orders.value.set(orderId, order)stateMachines.value.set(orderId, stateMachine)return order}// 执行订单操作const executeOrderAction = (orderId, event, payload) => {const stateMachine = stateMachines.value.get(orderId)if (!stateMachine) {throw new Error(`Order ${orderId} not found`)}try {return stateMachine.transition(event, payload)} catch (error) {console.error(`Failed to execute ${event} on order ${orderId}:`, error)throw error}}// 获取订单可用操作const getAvailableActions = (orderId) => {const stateMachine = stateMachines.value.get(orderId)return stateMachine ? stateMachine.getAvailableEvents() : []}return {orders: readonly(orders),createOrder,executeOrderAction,getAvailableActions}
})

🎭 事件驱动的状态管理

事件总线和CQRS模式

// 事件总线实现
class EventBus {constructor() {this.handlers = new Map()this.middleware = []this.eventHistory = []this.maxHistorySize = 1000}// 注册事件处理器on(eventType, handler, options = {}) {if (!this.handlers.has(eventType)) {this.handlers.set(eventType, [])}this.handlers.get(eventType).push({handler,once: options.once || false,priority: options.priority || 0})// 按优先级排序this.handlers.get(eventType).sort((a, b) => b.priority - a.priority)}// 注册一次性事件处理器once(eventType, handler, options = {}) {this.on(eventType, handler, { ...options, once: true })}// 发布事件async publish(eventType, payload = {}, metadata = {}) {const event = {id: generateId(),type: eventType,payload,metadata: {timestamp: Date.now(),source: metadata.source || 'unknown',...metadata}}// 记录事件历史this.addToHistory(event)// 执行中间件for (const middleware of this.middleware) {await middleware(event)}// 执行处理器const handlers = this.handlers.get(eventType) || []const promises = []for (const { handler, once } of handlers) {try {const result = handler(event)if (result instanceof Promise) {promises.push(result)}// 移除一次性处理器if (once) {this.off(eventType, handler)}} catch (error) {console.error(`Error in event handler for ${eventType}:`, error)}}// 等待所有异步处理器完成if (promises.length > 0) {await Promise.allSettled(promises)}return event}// 移除事件处理器off(eventType, handler) {const handlers = this.handlers.get(eventType)if (handlers) {const index = handlers.findIndex(h => h.handler === handler)if (index > -1) {handlers.splice(index, 1)}}}// 添加中间件use(middleware) {this.middleware.push(middleware)}// 添加到事件历史addToHistory(event) {this.eventHistory.push(event)// 限制历史大小if (this.eventHistory.length > this.maxHistorySize) {this.eventHistory.shift()}}// 获取事件历史getHistory(filter = {}) {let history = this.eventHistoryif (filter.type) {history = history.filter(event => event.type === filter.type)}if (filter.since) {history = history.filter(event => event.metadata.timestamp >= filter.since)}return history}// 重放事件async replay(events) {for (const event of events) {await this.publish(event.type, event.payload, {...event.metadata,replayed: true})}}
}// CQRS模式实现
class CommandBus {constructor(eventBus) {this.eventBus = eventBusthis.handlers = new Map()this.middleware = []}// 注册命令处理器register(commandType, handler) {if (this.handlers.has(commandType)) {throw new Error(`Handler for command ${commandType} already registered`)}this.handlers.set(commandType, handler)}// 执行命令async execute(command) {const handler = this.handlers.get(command.type)if (!handler) {throw new Error(`No handler registered for command ${command.type}`)}// 执行中间件for (const middleware of this.middleware) {await middleware(command)}try {// 执行命令处理器const result = await handler(command)// 发布命令执行成功事件await this.eventBus.publish('CommandExecuted', {command,result})return result} catch (error) {// 发布命令执行失败事件await this.eventBus.publish('CommandFailed', {command,error: error.message})throw error}}// 添加中间件use(middleware) {this.middleware.push(middleware)}
}class QueryBus {constructor() {this.handlers = new Map()this.cache = new Map()this.cacheTimeout = 5 * 60 * 1000 // 5分钟}// 注册查询处理器register(queryType, handler, options = {}) {this.handlers.set(queryType, {handler,cacheable: options.cacheable || false,cacheTimeout: options.cacheTimeout || this.cacheTimeout})}// 执行查询async execute(query) {const handlerConfig = this.handlers.get(query.type)if (!handlerConfig) {throw new Error(`No handler registered for query ${query.type}`)}// 检查缓存if (handlerConfig.cacheable) {const cacheKey = this.generateCacheKey(query)const cached = this.cache.get(cacheKey)if (cached && Date.now() - cached.timestamp < handlerConfig.cacheTimeout) {return cached.result}}try {// 执行查询处理器const result = await handlerConfig.handler(query)// 缓存结果if (handlerConfig.cacheable) {const cacheKey = this.generateCacheKey(query)this.cache.set(cacheKey, {result,timestamp: Date.now()})}return result} catch (error) {throw error}}generateCacheKey(query) {return `${query.type}:${JSON.stringify(query.payload)}`}// 清理缓存invalidateCache(pattern) {for (const key of this.cache.keys()) {if (key.includes(pattern)) {this.cache.delete(key)}}}
}// 在Pinia Store中使用CQRS
export const useProductStore = defineStore('product', () => {const eventBus = useEventBus()const commandBus = new CommandBus(eventBus)const queryBus = new QueryBus()// 状态const products = ref([])const loading = ref(false)const error = ref(null)// 注册命令处理器commandBus.register('CreateProduct', async (command) => {const { productData } = command.payload// 验证validateProductData(productData)// 创建产品const product = await productApi.create(productData)// 发布领域事件await eventBus.publish('ProductCreated', { product })return product})commandBus.register('UpdateProduct', async (command) => {const { productId, updateData } = command.payload// 更新产品const product = await productApi.update(productId, updateData)// 发布领域事件await eventBus.publish('ProductUpdated', { product, updateData })return product})// 注册查询处理器queryBus.register('GetProducts', async (query) => {const { filters, pagination } = query.payloadreturn await productApi.getList(filters, pagination)}, { cacheable: true, cacheTimeout: 2 * 60 * 1000 })queryBus.register('GetProduct', async (query) => {const { productId } = query.payloadreturn await productApi.getById(productId)}, { cacheable: true })// 事件处理器eventBus.on('ProductCreated', (event) => {products.value.push(event.payload.product)queryBus.invalidateCache('GetProducts')})eventBus.on('ProductUpdated', (event) => {const { product } = event.payloadconst index = products.value.findIndex(p => p.id === product.id)if (index > -1) {products.value[index] = product}queryBus.invalidateCache('GetProduct')queryBus.invalidateCache('GetProducts')})// 操作方法const createProduct = async (productData) => {loading.value = trueerror.value = nulltry {return await commandBus.execute({type: 'CreateProduct',payload: { productData }})} catch (err) {error.value = errthrow err} finally {loading.value = false}}const updateProduct = async (productId, updateData) => {loading.value = trueerror.value = nulltry {return await commandBus.execute({type: 'UpdateProduct',payload: { productId, updateData }})} catch (err) {error.value = errthrow err} finally {loading.value = false}}const getProducts = async (filters = {}, pagination = {}) => {loading.value = trueerror.value = nulltry {const result = await queryBus.execute({type: 'GetProducts',payload: { filters, pagination }})products.value = result.datareturn result} catch (err) {error.value = errthrow err} finally {loading.value = false}}return {products: readonly(products),loading: readonly(loading),error: readonly(error),createProduct,updateProduct,getProducts}
})

🌐 微前端状态共享

跨应用状态同步

// 微前端状态管理器
class MicroFrontendStateManager {constructor() {this.sharedStores = new Map()this.eventBridge = new EventBridge()this.stateSync = new StateSync()}// 注册共享StoreregisterSharedStore(storeId, store, config = {}) {const sharedStore = {store,config: {syncMode: config.syncMode || 'event', // 'event' | 'polling' | 'websocket'syncInterval: config.syncInterval || 1000,conflictResolution: config.conflictResolution || 'last-write-wins'}}this.sharedStores.set(storeId, sharedStore)// 设置同步机制this.setupSync(storeId, sharedStore)}setupSync(storeId, sharedStore) {const { store, config } = sharedStoreswitch (config.syncMode) {case 'event':this.setupEventSync(storeId, store)breakcase 'polling':this.setupPollingSync(storeId, store, config.syncInterval)breakcase 'websocket':this.setupWebSocketSync(storeId, store)break}}setupEventSync(storeId, store) {// 监听Store变化store.$subscribe((mutation, state) => {this.eventBridge.broadcast({type: 'STATE_CHANGE',storeId,mutation,timestamp: Date.now(),source: window.location.origin})})// 监听其他应用的状态变化this.eventBridge.on('STATE_CHANGE', (event) => {if (event.storeId === storeId && event.source !== window.location.origin) {this.applyRemoteChange(storeId, event)}})}setupPollingSync(storeId, store, interval) {setInterval(async () => {try {const remoteState = await this.stateSync.fetchRemoteState(storeId)if (remoteState) {this.syncStates(storeId, store.$state, remoteState)}} catch (error) {console.error(`Failed to sync state for ${storeId}:`, error)}}, interval)}setupWebSocketSync(storeId, store) {const ws = new WebSocket(`ws://localhost:8080/state-sync/${storeId}`)ws.onmessage = (event) => {const data = JSON.parse(event.data)if (data.type === 'STATE_UPDATE') {this.applyRemoteChange(storeId, data)}}store.$subscribe((mutation, state) => {if (ws.readyState === WebSocket.OPEN) {ws.send(JSON.stringify({type: 'STATE_CHANGE',storeId,mutation,timestamp: Date.now()}))}})}applyRemoteChange(storeId, event) {const sharedStore = this.sharedStores.get(storeId)if (!sharedStore) returnconst { store, config } = sharedStore// 防止循环更新if (event.timestamp <= (store._lastSyncTimestamp || 0)) {return}store._lastSyncTimestamp = event.timestamptry {// 应用远程变化store.$patch(event.mutation.payload)} catch (error) {console.error(`Failed to apply remote change for ${storeId}:`, error)}}async syncStates(storeId, localState, remoteState) {const sharedStore = this.sharedStores.get(storeId)if (!sharedStore) returnconst { store, config } = sharedStore// 检测冲突const conflicts = this.detectConflicts(localState, remoteState)if (conflicts.length > 0) {const resolvedState = await this.resolveConflicts(conflicts,localState,remoteState,config.conflictResolution)store.$patch(resolvedState)}}detectConflicts(localState, remoteState) {const conflicts = []for (const key in localState) {if (key in remoteState && localState[key] !== remoteState[key]) {conflicts.push({key,local: localState[key],remote: remoteState[key]})}}return conflicts}async resolveConflicts(conflicts, localState, remoteState, strategy) {switch (strategy) {case 'last-write-wins':return remoteStatecase 'local-wins':return localStatecase 'merge':return { ...localState, ...remoteState }case 'user-choice':return await this.promptUserForResolution(conflicts, localState, remoteState)default:return remoteState}}async promptUserForResolution(conflicts, localState, remoteState) {// 显示冲突解决界面const modal = useModalStore()return new Promise((resolve) => {modal.showConflictResolution({conflicts,localState,remoteState,onResolve: resolve})})}
}// 事件桥接器
class EventBridge {constructor() {this.channel = new BroadcastChannel('microfrontend-events')this.listeners = new Map()this.channel.addEventListener('message', (event) => {this.handleMessage(event.data)})}broadcast(data) {this.channel.postMessage(data)}on(eventType, listener) {if (!this.listeners.has(eventType)) {this.listeners.set(eventType, [])}this.listeners.get(eventType).push(listener)}handleMessage(data) {const listeners = this.listeners.get(data.type) || []listeners.forEach(listener => {try {listener(data)} catch (error) {console.error('Error in event listener:', error)}})}
}// 状态同步器
class StateSync {constructor() {this.syncEndpoint = '/api/state-sync'}async fetchRemoteState(storeId) {try {const response = await fetch(`${this.syncEndpoint}/${storeId}`)return await response.json()} catch (error) {console.error(`Failed to fetch remote state for ${storeId}:`, error)return null}}async pushLocalState(storeId, state) {try {await fetch(`${this.syncEndpoint}/${storeId}`, {method: 'POST',headers: {'Content-Type': 'application/json'},body: JSON.stringify(state)})} catch (error) {console.error(`Failed to push local state for ${storeId}:`, error)}}
}// 使用微前端状态管理
const stateManager = new MicroFrontendStateManager()// 在主应用中注册共享Store
export const useSharedUserStore = defineStore('sharedUser', () => {const user = ref(null)const preferences = ref({})return {user,preferences}
})// 注册为共享Store
stateManager.registerSharedStore('user', useSharedUserStore(), {syncMode: 'event',conflictResolution: 'merge'
})// 在子应用中使用共享状态
export const useChildAppStore = defineStore('childApp', () => {const sharedUserStore = useSharedUserStore()const localData = ref({})// 监听共享状态变化watch(() => sharedUserStore.user,(newUser) => {if (newUser) {// 根据用户信息更新本地状态loadUserSpecificData(newUser.id)}})const loadUserSpecificData = async (userId) => {try {localData.value = await childAppApi.getUserData(userId)} catch (error) {console.error('Failed to load user specific data:', error)}}return {localData,sharedUser: computed(() => sharedUserStore.user)}
})

📝 总结

复杂状态管理模式是构建大型企业应用的重要基础。通过本文的学习,你应该掌握了:

架构模式

  • 分层状态管理架构的设计原则
  • 领域驱动设计在状态管理中的应用
  • 状态机模式处理复杂业务流程

事件驱动

  • 事件总线的实现和应用
  • CQRS模式的状态管理设计
  • 事件溯源和状态重放机制

微前端集成

  • 跨应用状态共享策略
  • 状态同步和冲突解决
  • 分布式状态管理架构

最佳实践

  • 企业级状态管理的设计原则
  • 性能优化和可维护性考虑
  • 复杂业务场景的状态建模

掌握这些高级状态管理模式将帮助你构建可扩展、可维护的大型Vue 3应用,特别是在处理复杂的企业级业务需求时。在下一篇文章中,我们将学习数据持久化与同步的深度应用。

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