GStreamer开发笔记(三):测试gstreamer/v4l2+sdl2/v4l2+QtOpengl打摄像头延迟和内存
若该文为原创文章,转载请注明原文出处
本文章博客地址:https://blog.csdn.net/qq21497936/article/details/147714800
长沙红胖子Qt(长沙创微智科)博文大全:开发技术集合(包含Qt实用技术、树莓派、三维、OpenCV、OpenGL、ffmpeg、OSG、单片机、软硬结合等等)持续更新中…
FFmpeg、SDL和流媒体开发专栏
上一篇:《GStreamer开发笔记(二):GStreamer在ubnutn平台部署安装,测试gstreamer/cheese/ffmpeg/fmplayer打摄像头延迟和内存》
下一篇:持续补充中…
前言
前面测试了多种技术路线,本篇补全剩下的2种主流技术,v4l2+sdl2(偏底层),v4l2+QtOpengl(应用),v4l2+ffmpeg+QtQImage(Image的方式转图低于1ms,但是从yuv格式转到rgb格式需要ffmpeg进行转码耗时)。
Demo
注意
存在色彩空间不准确,不进行细究。
延迟和内存对比
步骤一:v4l2代码测试延迟和内存
没有找到命令行,只找到了v4l2-ctl可以查看和控制摄像头的参数。
看gsteamer的源头就是v4l2src,随手写个代码使用v4l2打开摄像头查看延迟,其中v4l2是个框架负责操作和捕获,无法直接进行渲染显示,本次使用了SDL进行显示。
注意:这里不对v4l2介绍,会有专门的专栏去讲解v4l2的多媒体开发,但是这里使用v4l2的代码写个简单的程序来打开。
sudo apt-get install libsdl2-dev libsdl2-2.0-0
然后写代码,代码贴在Demo里面
步骤二:v4l2+QtOpenGL+memcpy复制一次
查看内存:
步骤三:v4l2+QtOpenGL+共享内存
最终总结
到这里,我们得出结论,gstreamer基本是最优秀的框架之一了,初步测试不是特别严谨,但是基本能反应情况(比如ffmpeg得fmplay本轮测试是最差,但是ffmpeg写代码可以进行ffmpeg源码和编程代码的优化,达到150ms左右,诸如这类情况不考虑)。
V4l2+SDL优于gstreamer优于ffmplayer优于v4l2+QtOpenGL优于cheese优于ffmpeg。
其中v4l2+SDL、gstreamer、fmplayer在内存占用上有点区别,延迟差不多130ms左右。Cheese和v4l2+QtOpenGL延迟差不多
到170ms。Ffmpeg的播放器延迟到500ms左右。
扩展
这里要注意,大部分低延迟内窥镜笔者接触的都是buffer叠显存的方式,少数厂家使用v4l2+QtOpenGL的方式,经过测试慢了一帧左右。
Demo:V4l2+SDL
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <linux/videodev2.h>
#include <errno.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_pixels.h>#define WIDTH 640
#define HEIGHT 480int main() {setbuf(stdout, NULL);int fd;struct v4l2_format fmt;struct v4l2_requestbuffers req;struct v4l2_buffer buf;void *buffer_start;unsigned int buffer_length;// 打开摄像头设备fd = open("/dev/video0", O_RDWR);if (fd == -1) {perror("打开摄像头设备失败");return EXIT_FAILURE;}// 设置视频格式memset(&fmt, 0, sizeof(fmt));fmt.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;fmt.fmt.pix.width = WIDTH;fmt.fmt.pix.height = HEIGHT;fmt.fmt.pix.pixelformat = V4L2_PIX_FMT_YUYV;fmt.fmt.pix.field = V4L2_FIELD_INTERLACED;if (ioctl(fd, VIDIOC_S_FMT, &fmt) == -1) {perror("设置视频格式失败");close(fd);return EXIT_FAILURE;}// 请求缓冲区memset(&req, 0, sizeof(req));req.count = 1;req.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;req.memory = V4L2_MEMORY_MMAP;if (ioctl(fd, VIDIOC_REQBUFS, &req) == -1) {perror("请求缓冲区失败");close(fd);return EXIT_FAILURE;}// 映射缓冲区memset(&buf, 0, sizeof(buf));buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;buf.memory = V4L2_MEMORY_MMAP;buf.index = 0;if (ioctl(fd, VIDIOC_QUERYBUF, &buf) == -1) {perror("查询缓冲区失败");close(fd);return EXIT_FAILURE;}buffer_length = buf.length;buffer_start = mmap(NULL, buffer_length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, buf.m.offset);if (buffer_start == MAP_FAILED) {perror("映射缓冲区失败");close(fd);return EXIT_FAILURE;}// 将缓冲区放入队列if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {perror("缓冲区入队失败");munmap(buffer_start, buffer_length);close(fd);return EXIT_FAILURE;}// 开始视频捕获enum v4l2_buf_type type = V4L2_BUF_TYPE_VIDEO_CAPTURE;if (ioctl(fd, VIDIOC_STREAMON, &type) == -1) {perror("开始视频捕获失败");munmap(buffer_start, buffer_length);close(fd);return EXIT_FAILURE;}// 初始化 SDLif (SDL_Init(SDL_INIT_VIDEO) < 0) {fprintf(stderr, "SDL 初始化失败: %s\n", SDL_GetError());munmap(buffer_start, buffer_length);close(fd);return EXIT_FAILURE;}SDL_Window *window = SDL_CreateWindow("V4L2 Camera", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, 0);if (!window) {fprintf(stderr, "创建 SDL 窗口失败: %s\n", SDL_GetError());SDL_Quit();munmap(buffer_start, buffer_length);close(fd);return EXIT_FAILURE;}SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);// SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */// SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */// SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */// SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */// SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YUY2, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_UYVY, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YVYU, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);int running = 1;SDL_Event event;while (running) {// 处理事件while (SDL_PollEvent(&event)) {if (event.type == SDL_QUIT) {running = 0;}}// 捕获帧memset(&buf, 0, sizeof(buf));buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;buf.memory = V4L2_MEMORY_MMAP;if (ioctl(fd, VIDIOC_DQBUF, &buf) == -1) {perror("出队缓冲区失败");break;}// 更新 SDL 纹理SDL_UpdateTexture(texture, NULL, buffer_start, WIDTH);// 渲染纹理SDL_RenderClear(renderer);SDL_RenderCopy(renderer, texture, NULL, NULL);SDL_RenderPresent(renderer);// 将缓冲区重新入队if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {perror("缓冲区入队失败");break;}}// 清理资源SDL_DestroyTexture(texture);SDL_DestroyRenderer(renderer);SDL_DestroyWindow(window);SDL_Quit();munmap(buffer_start, buffer_length);close(fd);return EXIT_SUCCESS;
}
Demo:V4l2+QtOpenGL+共享内存
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <linux/videodev2.h>
#include <errno.h>
#include "DisplayOpenGLWidget.h"
#include <QApplication>
#include <QElapsedTimer>#define WIDTH 640
#define HEIGHT 480#include <QDebug>
#include <QDateTime>
//#define LOG qDebug()<<__FILE__<<__LINE__
//#define LOG qDebug()<<__FILE__<<__LINE__<<__FUNCTION__
//#define LOG qDebug()<<__FILE__<<__LINE__<<QThread()::currentThread()
//#define LOG qDebug()<<__FILE__<<__LINE__<<QDateTime::currentDateTime().toString("yyyy-MM-dd")
#define LOG qDebug()<<__FILE__<<__LINE__<<QDateTime::currentDateTime().toString("yyyy-MM-dd hh:mm:ss:zzz")int main(int argc, char *argv[])
{QApplication a(argc, argv);DisplayOpenGLWidget displayOpenGLWidget;displayOpenGLWidget.show();setbuf(stdout, NULL);int fd;struct v4l2_format fmt;struct v4l2_requestbuffers req;struct v4l2_buffer buf;void *buffer_start;unsigned int buffer_length;// 打开摄像头设备fd = open("/dev/video0", O_RDWR);if (fd == -1) {perror("打开摄像头设备失败");return EXIT_FAILURE;}// 设置视频格式memset(&fmt, 0, sizeof(fmt));fmt.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;fmt.fmt.pix.width = WIDTH;fmt.fmt.pix.height = HEIGHT;fmt.fmt.pix.pixelformat = V4L2_PIX_FMT_YUYV;fmt.fmt.pix.field = V4L2_FIELD_INTERLACED;if (ioctl(fd, VIDIOC_S_FMT, &fmt) == -1) {perror("设置视频格式失败");close(fd);return EXIT_FAILURE;}// 请求缓冲区memset(&req, 0, sizeof(req));req.count = 1;req.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;req.memory = V4L2_MEMORY_MMAP;if (ioctl(fd, VIDIOC_REQBUFS, &req) == -1) {perror("请求缓冲区失败");close(fd);return EXIT_FAILURE;}// 映射缓冲区memset(&buf, 0, sizeof(buf));buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;buf.memory = V4L2_MEMORY_MMAP;buf.index = 0;if (ioctl(fd, VIDIOC_QUERYBUF, &buf) == -1) {perror("查询缓冲区失败");close(fd);return EXIT_FAILURE;}buffer_length = buf.length;buffer_start = mmap(NULL, buffer_length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, buf.m.offset);if (buffer_start == MAP_FAILED) {perror("映射缓冲区失败");close(fd);return EXIT_FAILURE;}displayOpenGLWidget.initDrawBuffer(WIDTH, HEIGHT, true, (char *)buffer_start);// 将缓冲区放入队列if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {perror("缓冲区入队失败");munmap(buffer_start, buffer_length);close(fd);return EXIT_FAILURE;}// 开始视频捕获enum v4l2_buf_type type = V4L2_BUF_TYPE_VIDEO_CAPTURE;if (ioctl(fd, VIDIOC_STREAMON, &type) == -1) {perror("开始视频捕获失败");munmap(buffer_start, buffer_length);close(fd);return EXIT_FAILURE;}int running = 1;while (running) {// 捕获帧memset(&buf, 0, sizeof(buf));buf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;buf.memory = V4L2_MEMORY_MMAP;if (ioctl(fd, VIDIOC_DQBUF, &buf) == -1) {perror("出队缓冲区失败");break;}// 渲染
// memcpy(drawBuffer, buffer_start, buffer_length);displayOpenGLWidget.displayVideoFrame();QApplication::processEvents();QApplication::processEvents();QApplication::processEvents();// 将缓冲区重新入队if (ioctl(fd, VIDIOC_QBUF, &buf) == -1) {perror("缓冲区入队失败");break;}}// 清理资源munmap(buffer_start, buffer_length);close(fd);return EXIT_SUCCESS;
}
入坑
入坑一:v4l2打开视频代码不对
问题
V4l2打开视频代码数据错位
原因
纹理格式不同,但是笔者测试了SDL所有支持的,都不行,不钻了,是需要进行色彩空间转换下才可以(会额外消耗一定延迟,预估10ms以内),我们选个可以的,测试延迟内存即可。
// SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
// SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
// SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
// SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
// SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YUY2, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_UYVY, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
// SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YVYU, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
解决
不解决,选择能看清楚的就好了。
上一篇:《GStreamer开发笔记(二):GStreamer在ubnutn平台部署安装,测试gstreamer/cheese/ffmpeg/fmplayer打摄像头延迟和内存》
下一篇:持续补充中…
本文章博客地址:https://blog.csdn.net/qq21497936/article/details/147714800