菱形继承 虚继承
菱形继承 虚继承
在c++中,在使用多继承时如果发生类A排石出类B和类C,类D继承自类B和类C,这是就发生菱形继承。
如果这时D调用A那编译器就发生了混乱,它不知道要用B中的A还是C中的A。
验证代码如下
//菱形继承
class A {protected:int m_a;
};
//直接基类B
class B : public A {protected:int m_B;
};
class C : public A {protected:int m_C;
};
class D : public B,public C {
public:void srtA(int A) {//错误的方式 m_a=A;//正确的方式——需要进行声明或者使用虚继承B::m_a=A;}void setB(int B) {m_B = B;}void setc(int c) {m_C = c;}void setD(int D) {m_D = D;}
private:
int m_D;
};
很好虽然用进行声明的方式可以解决,但是又会出现另一个问题,就是数据冗余,为了解决菱形继承出现的数据冗余的问题C++提出了虚继承,虚继承使得派生类中只保留一份间接成员
需要用到 virtual
语法
class B:virtual public A{};
我们把之前的代码改一改发现果然解决了问题
//菱形继承
class A {protected:int m_a;
};
//直接基类B
class B : virtual public A {protected:int m_B;
};//这里改了
class C : virtual public A {protected:int m_C;
};//这里改了
class D : public B,public C {
public:void srtA(int A) {m_a=A;}void setB(int B) {m_B = B;}void setc(int c) {m_C = c;}void setD(int D) {m_D = D;}
private:
int m_D;
};
int main() {D d;return 0;
}
虚继承构造函数
在序继承中,虚基类是由最终的派生类初始化的。
简单点说就是由最后一次子类初始化他才会改变。
#include <iostream>
#include <bits/ostream.tcc>
using namespace std;
//菱形继承
class A {protected:int m_a;
public:A(int a):m_a(a){}void print() {cout<<this->m_a<<endl;}
};
//直接基类B
class B : virtual public A {protected:int m_B;public:B(int a,int b):A(a),m_B(b){}void print() {cout<<this->m_a<<" "<<this->m_B<<endl;}
};
class C : virtual public A {protected:int m_C;
public:C(int a,int c):A(a),m_C(c){}void print() {cout<<this->m_a<<" "<<this->m_C<<endl;}
};
class D : public B,public C {
public:D(int a,int b,int c,int d):
A(a),B(90,b),C(100,c),m_D(d){}
//在这里虽然赋过90和100 但是这里赋值不作数void srtA(int A) {m_a=A;}void setB(int B) {m_B = B;}void setc(int c) {m_C = c;}void setD(int D) {m_D = D;}void print() {cout<<this->m_a<<" "<<this->m_B<<" "<<this->m_C<<" "<<this->m_D<<endl;}private:
int m_D;};
int main() {A a1(111);a1.print();B b1(222 ,333);b1.print();C c1(444 ,555);c1.print();D d1(666,777,888,999);d1.print();return 0;
}
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